Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-03 | M4: Changed debug calls to debugCN since they all have newlines | Paul Gilbert | |
svn-id: r54047 | |||
2010-11-02 | M4: Converted all printf's to debug | Paul Gilbert | |
svn-id: r54035 | |||
2010-02-27 | Beginnings of code for scene info loading | Paul Gilbert | |
svn-id: r48143 | |||
2010-02-21 | Implemented some of the sprite animations loading logic for the first scene ↵ | Paul Gilbert | |
(no display yet) svn-id: r48099 | |||
2010-02-13 | Added the beginnings of scene set-up logic | Paul Gilbert | |
svn-id: r48039 | |||
2010-01-30 | Beginnings of a separation of the MADS and M4 engines into separate classes. ↵ | Paul Gilbert | |
This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. svn-id: r47705 | |||
2009-10-01 | Reworked of code line in changeExtension that was giving a cppcheck warning | Paul Gilbert | |
svn-id: r44517 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-09-06 | Got rid of File::eof() | Max Horn | |
svn-id: r34396 | |||
2008-07-08 | One more MSVC warning | Eugene Sandulenko | |
svn-id: r32964 | |||
2008-07-08 | Shut couple of MSVC warnings | Eugene Sandulenko | |
svn-id: r32961 | |||
2008-04-20 | Initial import of the work in progress M4 engine | Filippos Karapetis | |
svn-id: r31600 |