Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-03 | M4: Changed debug calls to debugCN since they all have newlines | Paul Gilbert | |
svn-id: r54047 | |||
2010-11-02 | M4: Remove redundant fflush calls | Max Horn | |
svn-id: r54038 | |||
2010-11-02 | M4: Converted all printf's to debug | Paul Gilbert | |
svn-id: r54035 | |||
2010-08-17 | M4: fix warnings | Eugene Sandulenko | |
svn-id: r52148 | |||
2010-03-14 | Further work on separating M4 specific scene code into the m4_scene.cpp file | Paul Gilbert | |
svn-id: r48256 | |||
2009-12-07 | M4: Make M4Surface member w, h, pixels protected; some cleanup | Max Horn | |
svn-id: r46280 | |||
2009-09-11 | Fix compile of M4 game engine. | Travis Howell | |
svn-id: r44028 | |||
2009-09-11 | M4: Seems that s1_cos and s1_sin are either misnamed, or buggy ? | Max Horn | |
svn-id: r44026 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-04-20 | Initial import of the work in progress M4 engine | Filippos Karapetis | |
svn-id: r31600 |