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2010-10-30M4: Remove unused getter method MadsM4Engine::system()Max Horn
svn-id: r53959
2010-10-30M4: Disable code using FILE, fopen, etc. and add explantory FIXMEMax Horn
svn-id: r53958
2010-10-15M4: Fixed OP_NOT and OP_COMP behavior again (thanks wjp)Filippos Karapetis
svn-id: r53505
2010-10-15M4: Fixed code analysis warnings - bug #3087845Filippos Karapetis
svn-id: r53500
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
svn-id: r53484
2010-09-18M4: NULL terminate after a strncpyPaul Gilbert
svn-id: r52794
2010-09-18M4: Added missing breaks to switch statementPaul Gilbert
svn-id: r52793
2010-08-25M4: Silence gcc warningMatthew Hoops
Original warning: "format not a string literal and no format arguments" svn-id: r52388
2010-08-25M4: Fixes for compiler errorsPaul Gilbert
svn-id: r52365
2010-08-25M4: Implementation of script enginePaul Gilbert
svn-id: r52364
2010-08-17M4: fix warningsEugene Sandulenko
svn-id: r52148
2010-07-29M4: Added further code fragments to enable player to move againPaul Gilbert
svn-id: r51462
2010-07-29M4: Further work done on the setup and starting of actionsPaul Gilbert
svn-id: r51461
2010-07-24M4: Bugfixes for depth ordering to fix the Z order of on-screen objectsPaul Gilbert
svn-id: r51239
2010-07-24M4: Implemented lots of support code for pre-action handlingPaul Gilbert
svn-id: r51235
2010-07-24M4: Enhanced the show_codes debug command to also show a scene's walking pointsPaul Gilbert
svn-id: r51230
2010-07-23Removed some old deprecated code that was drawing the status text a second timePaul Gilbert
svn-id: r51201
2010-07-23Lots of action related fields added; scroll over default action is now ↵Paul Gilbert
displayed on-screen svn-id: r51200
2010-07-16Fix use of "&&" instead of "&" for bit masking. (This looks much more ↵Johannes Schickel
sensible at least!) svn-id: r50953
2010-07-16Implemented path-finding logic for accurate player movementPaul Gilbert
svn-id: r50936
2010-07-16Clarified variable used for scene node loading, and added in extra blank ↵Paul Gilbert
nodes for player movement like the original game does svn-id: r50932
2010-07-15Bugfixes to walking code. Rex can now walk about on-screenPaul Gilbert
svn-id: r50914
2010-07-15Implemented the original game cheat key for displaying the current mouse ↵Paul Gilbert
cursor position svn-id: r50913
2010-07-15Bugfix to the SqrtF16 function to work correctlyPaul Gilbert
svn-id: r50912
2010-07-14Silence gcc warning.Matthew Hoops
svn-id: r50883
2010-07-14Preliminary implementation of lots of code related to player movementPaul Gilbert
svn-id: r50882
2010-07-14The new buffer has to be one byte longer than the length of the 'buffer'Torbjörn Andersson
string. (Error spotted by cppcheck.) Also, there's no need to use sprintf() where a strcpy() will do just as well. (It's tempting, but probably not appropriate, to use strdup(). I'm guessing the buffer *has* to be allocated with 'new'.) svn-id: r50872
2010-07-07Bugfixes and changed field names in the player class to be more explanatory. ↵Paul Gilbert
Implemented Ctrl-T to turn the player - the original game used Ctrl-U, but this is reserved by ScummVM for toggle Mute. svn-id: r50734
2010-07-06Added support for idle character animationsPaul Gilbert
svn-id: r50723
2010-07-06Added extra initialisation code for the game's global variables listPaul Gilbert
svn-id: r50722
2010-07-05Bugfixes for new player code - Rex is now correctly positioned when the ↵Paul Gilbert
player manager takes over from the wakeup animation sequence svn-id: r50669
2010-07-04Implemented more of the support methods for player displayPaul Gilbert
svn-id: r50644
2010-07-04Added support for horizontally flipped foreground sprites, which are ↵Paul Gilbert
indicated by setting the high bit of frame numbers svn-id: r50638
2010-07-03Implemented necessary logic for the abort timer/action code, which allows ↵Paul Gilbert
the player manager to be correctly activated when the 'getting up' animation finishes svn-id: r50622
2010-07-03Adding the beginnings of a player control class, as well as various changes ↵Paul Gilbert
to the other classes to support it svn-id: r50620
2010-07-02Some slight fixes so that Phantom/Dragon start againFilippos Karapetis
svn-id: r50598
2010-07-01Introduced a hash for storing all the miscellaneous data values, and used it ↵Paul Gilbert
to more properly implement display of all the wakeup text in the first room svn-id: r50544
2010-06-30Corrected font display to properly use both colour indexesPaul Gilbert
svn-id: r50526
2010-06-30Removed deprecated destAdjust parameters from the frame drawing codePaul Gilbert
svn-id: r50524
2010-06-30Replaced Y offset from various drawing routines in favour of a viewport ↵Paul Gilbert
sub-surface - this will make it easier to clip sprites to within the drawable area svn-id: r50523
2010-06-29Added code to properly detect when an animation sequence is completePaul Gilbert
svn-id: r50493
2010-06-29Changed reading of sprite frame depths to signed bytes - this fixes the ↵Paul Gilbert
problem with the Slippery Pig not showing up in the landing scene in the intro sequence svn-id: r50492
2010-06-29Removed the old hardcoded calls to loadDSRFilePaul Gilbert
svn-id: r50491
2010-06-29Added loading of the correct DSR file at the start of each animation scenePaul Gilbert
svn-id: r50490
2010-06-29Reserved palette ranges used by on-screen messagesPaul Gilbert
svn-id: r50489
2010-06-29Bugfixes to reading in the animation font name correctly, as well as ↵Paul Gilbert
converted some Common::String usage to char buffers to fix incorrect String usage svn-id: r50488
2010-06-28Bugfix to properly erase text messages when they expirePaul Gilbert
svn-id: r50432
2010-06-27Added proper conversion of message RGB colour valuesPaul Gilbert
svn-id: r50371
2010-06-27Added accidentally deleted linePaul Gilbert
svn-id: r50369
2010-06-27Several bugfixes to the loading, display, and digital sound playing of ↵Paul Gilbert
messages during cutscenes svn-id: r50366