Age | Commit message (Collapse) | Author |
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data causing memory overruns
svn-id: r50174
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svn-id: r50128
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svn-id: r50071
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index of 0 wasn't correct, since some sprites need that index
svn-id: r50070
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svn-id: r50069
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svn-id: r49927
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svn-id: r49919
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message not to appear in the first intro scene
svn-id: r49801
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Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.
svn-id: r49788
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Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.
svn-id: r49653
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scene will no longer be active during animation sequences
svn-id: r49646
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svn-id: r49644
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svn-id: r49643
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svn-id: r49642
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svn-id: r49629
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miscellaneous extra fields
svn-id: r49627
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svn-id: r49613
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sequence scene now displays correctly
svn-id: r49604
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svn-id: r49596
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the correct art file backgrounds when running animation sequences
svn-id: r49595
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and used sprites when an animation sequence ends
svn-id: r49566
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cutscene now starts up
svn-id: r49480
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svn-id: r49479
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MadsAnimation class, rather than the older AAFile skeleton class
svn-id: r49478
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class - this fixes a bug where resources were still being tossed after the resource manager was destroyed
svn-id: r49476
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svn-id: r49448
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albeit in the wrong place
svn-id: r49437
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svn-id: r49436
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added fragment to destroy an active animation when it's finished animating
svn-id: r49434
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svn-id: r49427
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also necessitated changing the sprite list code
svn-id: r49426
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svn-id: r49412
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as specified in a scene's resources
svn-id: r49409
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scene loading code
svn-id: r49405
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svn-id: r49352
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svn-id: r49350
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svn-id: r49347
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svn-id: r49287
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svn-id: r49286
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svn-id: r49229
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svn-id: r49211
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svn-id: r49209
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svn-id: r49180
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svn-id: r49150
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svn-id: r49057
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svn-id: r49045
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svn-id: r49035
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of kernel message display
svn-id: r49034
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svn-id: r48936
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svn-id: r48935
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