Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-02 | M4: Convert last few printfs to debug | Max Horn | |
svn-id: r54039 | |||
2010-11-02 | M4: Remove redundant fflush calls | Max Horn | |
svn-id: r54038 | |||
2010-11-02 | M4: Converted all printf's to debug | Paul Gilbert | |
svn-id: r54035 | |||
2010-11-02 | M4: Added function pointers to the the script engine data map list | Paul Gilbert | |
svn-id: r54034 | |||
2010-11-02 | M4: Reworked dumpFile to use Common::DumpFile | Paul Gilbert | |
svn-id: r54033 | |||
2010-11-01 | GUI: Add GCC_PRINTF to GUI::Debugger::DebugPrintf & fix resulting warnings | Max Horn | |
svn-id: r54007 | |||
2010-10-30 | M4: Remove unused getter method MadsM4Engine::system() | Max Horn | |
svn-id: r53959 | |||
2010-10-30 | M4: Disable code using FILE, fopen, etc. and add explantory FIXME | Max Horn | |
svn-id: r53958 | |||
2010-10-15 | M4: Fixed OP_NOT and OP_COMP behavior again (thanks wjp) | Filippos Karapetis | |
svn-id: r53505 | |||
2010-10-15 | M4: Fixed code analysis warnings - bug #3087845 | Filippos Karapetis | |
svn-id: r53500 | |||
2010-10-15 | ENGINES: Enhance namespace comments a bit | Max Horn | |
svn-id: r53484 | |||
2010-09-18 | M4: NULL terminate after a strncpy | Paul Gilbert | |
svn-id: r52794 | |||
2010-09-18 | M4: Added missing breaks to switch statement | Paul Gilbert | |
svn-id: r52793 | |||
2010-08-25 | M4: Silence gcc warning | Matthew Hoops | |
Original warning: "format not a string literal and no format arguments" svn-id: r52388 | |||
2010-08-25 | M4: Fixes for compiler errors | Paul Gilbert | |
svn-id: r52365 | |||
2010-08-25 | M4: Implementation of script engine | Paul Gilbert | |
svn-id: r52364 | |||
2010-08-17 | M4: fix warnings | Eugene Sandulenko | |
svn-id: r52148 | |||
2010-07-29 | M4: Added further code fragments to enable player to move again | Paul Gilbert | |
svn-id: r51462 | |||
2010-07-29 | M4: Further work done on the setup and starting of actions | Paul Gilbert | |
svn-id: r51461 | |||
2010-07-24 | M4: Bugfixes for depth ordering to fix the Z order of on-screen objects | Paul Gilbert | |
svn-id: r51239 | |||
2010-07-24 | M4: Implemented lots of support code for pre-action handling | Paul Gilbert | |
svn-id: r51235 | |||
2010-07-24 | M4: Enhanced the show_codes debug command to also show a scene's walking points | Paul Gilbert | |
svn-id: r51230 | |||
2010-07-23 | Removed some old deprecated code that was drawing the status text a second time | Paul Gilbert | |
svn-id: r51201 | |||
2010-07-23 | Lots of action related fields added; scroll over default action is now ↵ | Paul Gilbert | |
displayed on-screen svn-id: r51200 | |||
2010-07-16 | Fix use of "&&" instead of "&" for bit masking. (This looks much more ↵ | Johannes Schickel | |
sensible at least!) svn-id: r50953 | |||
2010-07-16 | Implemented path-finding logic for accurate player movement | Paul Gilbert | |
svn-id: r50936 | |||
2010-07-16 | Clarified variable used for scene node loading, and added in extra blank ↵ | Paul Gilbert | |
nodes for player movement like the original game does svn-id: r50932 | |||
2010-07-15 | Bugfixes to walking code. Rex can now walk about on-screen | Paul Gilbert | |
svn-id: r50914 | |||
2010-07-15 | Implemented the original game cheat key for displaying the current mouse ↵ | Paul Gilbert | |
cursor position svn-id: r50913 | |||
2010-07-15 | Bugfix to the SqrtF16 function to work correctly | Paul Gilbert | |
svn-id: r50912 | |||
2010-07-14 | Silence gcc warning. | Matthew Hoops | |
svn-id: r50883 | |||
2010-07-14 | Preliminary implementation of lots of code related to player movement | Paul Gilbert | |
svn-id: r50882 | |||
2010-07-14 | The new buffer has to be one byte longer than the length of the 'buffer' | Torbjörn Andersson | |
string. (Error spotted by cppcheck.) Also, there's no need to use sprintf() where a strcpy() will do just as well. (It's tempting, but probably not appropriate, to use strdup(). I'm guessing the buffer *has* to be allocated with 'new'.) svn-id: r50872 | |||
2010-07-07 | Bugfixes and changed field names in the player class to be more explanatory. ↵ | Paul Gilbert | |
Implemented Ctrl-T to turn the player - the original game used Ctrl-U, but this is reserved by ScummVM for toggle Mute. svn-id: r50734 | |||
2010-07-06 | Added support for idle character animations | Paul Gilbert | |
svn-id: r50723 | |||
2010-07-06 | Added extra initialisation code for the game's global variables list | Paul Gilbert | |
svn-id: r50722 | |||
2010-07-05 | Bugfixes for new player code - Rex is now correctly positioned when the ↵ | Paul Gilbert | |
player manager takes over from the wakeup animation sequence svn-id: r50669 | |||
2010-07-04 | Implemented more of the support methods for player display | Paul Gilbert | |
svn-id: r50644 | |||
2010-07-04 | Added support for horizontally flipped foreground sprites, which are ↵ | Paul Gilbert | |
indicated by setting the high bit of frame numbers svn-id: r50638 | |||
2010-07-03 | Implemented necessary logic for the abort timer/action code, which allows ↵ | Paul Gilbert | |
the player manager to be correctly activated when the 'getting up' animation finishes svn-id: r50622 | |||
2010-07-03 | Adding the beginnings of a player control class, as well as various changes ↵ | Paul Gilbert | |
to the other classes to support it svn-id: r50620 | |||
2010-07-02 | Some slight fixes so that Phantom/Dragon start again | Filippos Karapetis | |
svn-id: r50598 | |||
2010-07-01 | Introduced a hash for storing all the miscellaneous data values, and used it ↵ | Paul Gilbert | |
to more properly implement display of all the wakeup text in the first room svn-id: r50544 | |||
2010-06-30 | Corrected font display to properly use both colour indexes | Paul Gilbert | |
svn-id: r50526 | |||
2010-06-30 | Removed deprecated destAdjust parameters from the frame drawing code | Paul Gilbert | |
svn-id: r50524 | |||
2010-06-30 | Replaced Y offset from various drawing routines in favour of a viewport ↵ | Paul Gilbert | |
sub-surface - this will make it easier to clip sprites to within the drawable area svn-id: r50523 | |||
2010-06-29 | Added code to properly detect when an animation sequence is complete | Paul Gilbert | |
svn-id: r50493 | |||
2010-06-29 | Changed reading of sprite frame depths to signed bytes - this fixes the ↵ | Paul Gilbert | |
problem with the Slippery Pig not showing up in the landing scene in the intro sequence svn-id: r50492 | |||
2010-06-29 | Removed the old hardcoded calls to loadDSRFile | Paul Gilbert | |
svn-id: r50491 | |||
2010-06-29 | Added loading of the correct DSR file at the start of each animation scene | Paul Gilbert | |
svn-id: r50490 |