Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-22 | AUDIO: Add pure virtual MidiDriver::isOpen() method | Max Horn | |
This in turn enables modifying MidiDriver_MPU401::close() to allow it to be called on a midi driver that has not yet been opened. The specific issue that triggered me to make these changes was a crash-upon-quit in HUGO, caused by it instantiating a midi driver, then encountering an error (missing hugo.dat) *before* having opened the new midi driver; the general cleanup code then tries to close the (not yet opened) midi driver -> kaboom Also fixed some engines which were leaking MidiDriver instances. | |||
2011-03-19 | M4: Init volume levels on startup | dhewg | |
2011-02-20 | M4: Updated for OSystem Palette RGBA->RGB Change. | D G Turner | |
2011-02-12 | JANITORIAL: Remove duplicate #include's | Ori Avtalion | |
svn-id: r55889 | |||
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2011-02-07 | COMMON: OSystem now has a PaletteManager | Max Horn | |
svn-id: r55806 | |||
2011-01-03 | M4: Removed redundant colour index recalculation in palette manager | Paul Gilbert | |
svn-id: r55098 | |||
2010-11-28 | M4: Remove unnecessary reference to file.h | Max Horn | |
svn-id: r54563 | |||
2010-11-19 | COMMON: Split common/stream.h into several headers | Max Horn | |
svn-id: r54385 | |||
2010-11-18 | M4: Do not use Common::SubReadStream where ReadStream suffices | Max Horn | |
svn-id: r54342 | |||
2010-11-03 | M4: Changed debug calls to debugCN since they all have newlines | Paul Gilbert | |
svn-id: r54047 | |||
2010-11-02 | M4: Convert last few printfs to debug | Max Horn | |
svn-id: r54039 | |||
2010-11-02 | M4: Remove redundant fflush calls | Max Horn | |
svn-id: r54038 | |||
2010-11-02 | M4: Converted all printf's to debug | Paul Gilbert | |
svn-id: r54035 | |||
2010-11-02 | M4: Added function pointers to the the script engine data map list | Paul Gilbert | |
svn-id: r54034 | |||
2010-11-02 | M4: Reworked dumpFile to use Common::DumpFile | Paul Gilbert | |
svn-id: r54033 | |||
2010-11-01 | GUI: Add GCC_PRINTF to GUI::Debugger::DebugPrintf & fix resulting warnings | Max Horn | |
svn-id: r54007 | |||
2010-10-30 | M4: Remove unused getter method MadsM4Engine::system() | Max Horn | |
svn-id: r53959 | |||
2010-10-30 | M4: Disable code using FILE, fopen, etc. and add explantory FIXME | Max Horn | |
svn-id: r53958 | |||
2010-10-15 | M4: Fixed OP_NOT and OP_COMP behavior again (thanks wjp) | Filippos Karapetis | |
svn-id: r53505 | |||
2010-10-15 | M4: Fixed code analysis warnings - bug #3087845 | Filippos Karapetis | |
svn-id: r53500 | |||
2010-10-15 | ENGINES: Enhance namespace comments a bit | Max Horn | |
svn-id: r53484 | |||
2010-09-18 | M4: NULL terminate after a strncpy | Paul Gilbert | |
svn-id: r52794 | |||
2010-09-18 | M4: Added missing breaks to switch statement | Paul Gilbert | |
svn-id: r52793 | |||
2010-08-25 | M4: Silence gcc warning | Matthew Hoops | |
Original warning: "format not a string literal and no format arguments" svn-id: r52388 | |||
2010-08-25 | M4: Fixes for compiler errors | Paul Gilbert | |
svn-id: r52365 | |||
2010-08-25 | M4: Implementation of script engine | Paul Gilbert | |
svn-id: r52364 | |||
2010-08-17 | M4: fix warnings | Eugene Sandulenko | |
svn-id: r52148 | |||
2010-07-29 | M4: Added further code fragments to enable player to move again | Paul Gilbert | |
svn-id: r51462 | |||
2010-07-29 | M4: Further work done on the setup and starting of actions | Paul Gilbert | |
svn-id: r51461 | |||
2010-07-24 | M4: Bugfixes for depth ordering to fix the Z order of on-screen objects | Paul Gilbert | |
svn-id: r51239 | |||
2010-07-24 | M4: Implemented lots of support code for pre-action handling | Paul Gilbert | |
svn-id: r51235 | |||
2010-07-24 | M4: Enhanced the show_codes debug command to also show a scene's walking points | Paul Gilbert | |
svn-id: r51230 | |||
2010-07-23 | Removed some old deprecated code that was drawing the status text a second time | Paul Gilbert | |
svn-id: r51201 | |||
2010-07-23 | Lots of action related fields added; scroll over default action is now ↵ | Paul Gilbert | |
displayed on-screen svn-id: r51200 | |||
2010-07-16 | Fix use of "&&" instead of "&" for bit masking. (This looks much more ↵ | Johannes Schickel | |
sensible at least!) svn-id: r50953 | |||
2010-07-16 | Implemented path-finding logic for accurate player movement | Paul Gilbert | |
svn-id: r50936 | |||
2010-07-16 | Clarified variable used for scene node loading, and added in extra blank ↵ | Paul Gilbert | |
nodes for player movement like the original game does svn-id: r50932 | |||
2010-07-15 | Bugfixes to walking code. Rex can now walk about on-screen | Paul Gilbert | |
svn-id: r50914 | |||
2010-07-15 | Implemented the original game cheat key for displaying the current mouse ↵ | Paul Gilbert | |
cursor position svn-id: r50913 | |||
2010-07-15 | Bugfix to the SqrtF16 function to work correctly | Paul Gilbert | |
svn-id: r50912 | |||
2010-07-14 | Silence gcc warning. | Matthew Hoops | |
svn-id: r50883 | |||
2010-07-14 | Preliminary implementation of lots of code related to player movement | Paul Gilbert | |
svn-id: r50882 | |||
2010-07-14 | The new buffer has to be one byte longer than the length of the 'buffer' | Torbjörn Andersson | |
string. (Error spotted by cppcheck.) Also, there's no need to use sprintf() where a strcpy() will do just as well. (It's tempting, but probably not appropriate, to use strdup(). I'm guessing the buffer *has* to be allocated with 'new'.) svn-id: r50872 | |||
2010-07-07 | Bugfixes and changed field names in the player class to be more explanatory. ↵ | Paul Gilbert | |
Implemented Ctrl-T to turn the player - the original game used Ctrl-U, but this is reserved by ScummVM for toggle Mute. svn-id: r50734 | |||
2010-07-06 | Added support for idle character animations | Paul Gilbert | |
svn-id: r50723 | |||
2010-07-06 | Added extra initialisation code for the game's global variables list | Paul Gilbert | |
svn-id: r50722 | |||
2010-07-05 | Bugfixes for new player code - Rex is now correctly positioned when the ↵ | Paul Gilbert | |
player manager takes over from the wakeup animation sequence svn-id: r50669 | |||
2010-07-04 | Implemented more of the support methods for player display | Paul Gilbert | |
svn-id: r50644 | |||
2010-07-04 | Added support for horizontally flipped foreground sprites, which are ↵ | Paul Gilbert | |
indicated by setting the high bit of frame numbers svn-id: r50638 |