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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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m4
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Author
2010-11-03
M4: Changed debug calls to debugCN since they all have newlines
Paul Gilbert
2010-11-02
M4: Convert last few printfs to debug
Max Horn
2010-11-02
M4: Remove redundant fflush calls
Max Horn
2010-11-02
M4: Converted all printf's to debug
Paul Gilbert
2010-11-02
M4: Added function pointers to the the script engine data map list
Paul Gilbert
2010-11-02
M4: Reworked dumpFile to use Common::DumpFile
Paul Gilbert
2010-11-01
GUI: Add GCC_PRINTF to GUI::Debugger::DebugPrintf & fix resulting warnings
Max Horn
2010-10-30
M4: Remove unused getter method MadsM4Engine::system()
Max Horn
2010-10-30
M4: Disable code using FILE, fopen, etc. and add explantory FIXME
Max Horn
2010-10-15
M4: Fixed OP_NOT and OP_COMP behavior again (thanks wjp)
Filippos Karapetis
2010-10-15
M4: Fixed code analysis warnings - bug #3087845
Filippos Karapetis
2010-10-15
ENGINES: Enhance namespace comments a bit
Max Horn
2010-09-18
M4: NULL terminate after a strncpy
Paul Gilbert
2010-09-18
M4: Added missing breaks to switch statement
Paul Gilbert
2010-08-25
M4: Silence gcc warning
Matthew Hoops
2010-08-25
M4: Fixes for compiler errors
Paul Gilbert
2010-08-25
M4: Implementation of script engine
Paul Gilbert
2010-08-17
M4: fix warnings
Eugene Sandulenko
2010-07-29
M4: Added further code fragments to enable player to move again
Paul Gilbert
2010-07-29
M4: Further work done on the setup and starting of actions
Paul Gilbert
2010-07-24
M4: Bugfixes for depth ordering to fix the Z order of on-screen objects
Paul Gilbert
2010-07-24
M4: Implemented lots of support code for pre-action handling
Paul Gilbert
2010-07-24
M4: Enhanced the show_codes debug command to also show a scene's walking points
Paul Gilbert
2010-07-23
Removed some old deprecated code that was drawing the status text a second time
Paul Gilbert
2010-07-23
Lots of action related fields added; scroll over default action is now displa...
Paul Gilbert
2010-07-16
Fix use of "&&" instead of "&" for bit masking. (This looks much more sensibl...
Johannes Schickel
2010-07-16
Implemented path-finding logic for accurate player movement
Paul Gilbert
2010-07-16
Clarified variable used for scene node loading, and added in extra blank node...
Paul Gilbert
2010-07-15
Bugfixes to walking code. Rex can now walk about on-screen
Paul Gilbert
2010-07-15
Implemented the original game cheat key for displaying the current mouse curs...
Paul Gilbert
2010-07-15
Bugfix to the SqrtF16 function to work correctly
Paul Gilbert
2010-07-14
Silence gcc warning.
Matthew Hoops
2010-07-14
Preliminary implementation of lots of code related to player movement
Paul Gilbert
2010-07-14
The new buffer has to be one byte longer than the length of the 'buffer'
Torbjörn Andersson
2010-07-07
Bugfixes and changed field names in the player class to be more explanatory. ...
Paul Gilbert
2010-07-06
Added support for idle character animations
Paul Gilbert
2010-07-06
Added extra initialisation code for the game's global variables list
Paul Gilbert
2010-07-05
Bugfixes for new player code - Rex is now correctly positioned when the playe...
Paul Gilbert
2010-07-04
Implemented more of the support methods for player display
Paul Gilbert
2010-07-04
Added support for horizontally flipped foreground sprites, which are indicate...
Paul Gilbert
2010-07-03
Implemented necessary logic for the abort timer/action code, which allows the...
Paul Gilbert
2010-07-03
Adding the beginnings of a player control class, as well as various changes t...
Paul Gilbert
2010-07-02
Some slight fixes so that Phantom/Dragon start again
Filippos Karapetis
2010-07-01
Introduced a hash for storing all the miscellaneous data values, and used it ...
Paul Gilbert
2010-06-30
Corrected font display to properly use both colour indexes
Paul Gilbert
2010-06-30
Removed deprecated destAdjust parameters from the frame drawing code
Paul Gilbert
2010-06-30
Replaced Y offset from various drawing routines in favour of a viewport sub-s...
Paul Gilbert
2010-06-29
Added code to properly detect when an animation sequence is complete
Paul Gilbert
2010-06-29
Changed reading of sprite frame depths to signed bytes - this fixes the probl...
Paul Gilbert
2010-06-29
Removed the old hardcoded calls to loadDSRFile
Paul Gilbert
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