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path: root/engines/macventure/macventure.cpp
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2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2016-09-03MACVENTURE: Provide copyright notice for WebVenture by Sean Kasun, and fix ↵Eugene Sandulenko
GPL headers
2016-08-19MACVENTURE: Fix game file path retrievalBorja Lorente
2016-08-19MACVENTURE: Remove JavaScript constructsBorja Lorente
2016-08-19MACVENTURE: Remove leftover comments and document magic constantsBorja Lorente
2016-08-19MACVENTURE: Fix formattingBorja Lorente
2016-08-19MACVENTURE: Break up one-line ifs and fix bracesBorja Lorente
2016-08-19MACVENTURE: Fix debug messagesBorja Lorente
2016-08-19MACVENTURE: Add prefixes to error messagesBorja Lorente
2016-08-19MACVENTURE: Fix some compiler warningsBorja Lorente
2016-08-19MACVENTURE: Fix indentation and bracesBorja Lorente
2016-08-19MACVENTURE: Fix operate commandBorja Lorente
2016-08-19MACVENTURE: Fix mismatched new and delete[]Borja Lorente
2016-08-19MACVENTURE: Add wrapper class for global settingsBorja Lorente
2016-08-19MACVENTURE: Fix minor memory leaksBorja Lorente
2016-08-19MACVENTURE: Implement gui reloadingBorja Lorente
2016-08-19MACVENTURE: Delete unnecessary attributeBorja Lorente
2016-08-19MACVENTURE: Delete duplicate codeBorja Lorente
2016-08-19MACVENTURE: Some more refactoringBorja Lorente
2016-08-19MACVENTURE: Minor refactoringsBorja Lorente
2016-08-19MACVENTURE: Add lose game dialogBorja Lorente
2016-08-19MACVENTURE: Add 'new game' functionalityBorja Lorente
2016-08-19MACVENTURE: Refactor world to extract new game methodBorja Lorente
2016-08-19MACVENTURE: Fix engine mause in dialogBorja Lorente
2016-08-19MACVENTURE: Add win game dialogBorja Lorente
2016-08-19MACVENTURE: Fix double free on soundBorja Lorente
2016-08-19MACVENTURE: Fix small ifBorja Lorente
2016-08-19MACVENTURE: Add conditionals to engine destructorsBorja Lorente
2016-08-14MACVENTURE: Add debug channelsBorja Lorente
2016-08-14MACVENTURE: Clean up updateState functionBorja Lorente
2016-08-14MACVENTURE: Fix exit highlightingBorja Lorente
2016-08-14MACVENTURE: Implement loading borders from zipBorja Lorente
2016-08-14MACVENTURE: Fix startup loading bugBorja Lorente
2016-08-14MACVENTURE: Add metadata to savegamesBorja Lorente
2016-08-14MACVENTURE: Add basic audio playbackBorja Lorente
2016-08-14MACVENTURE: Add infrastructure to support sound systemBorja Lorente
2016-08-14MACVENTURE: Deja Vu playableBorja Lorente
2016-08-14MACVENTURE: Add scroll to console windowBorja Lorente
2016-08-14MACVENTURE: Implement in-engine window closingBorja Lorente
2016-08-14MACVENTURE: Refactor dialogs and controlsBorja Lorente
2016-08-14MACVENTURE: Fix exits loading from savegameBorja Lorente
2016-08-14MACVENTURE: Add basic game save/load featureBorja Lorente
2016-08-14MACVENTURE: Add text input dialogBorja Lorente
2016-08-14MACVENTURE: Add text input logicBorja Lorente
2016-08-14MACVENTURE: Fix torch drawing problemBorja Lorente
2016-08-14MACVENTURE: Fix exits drawingBorja Lorente
2016-08-14MACVENTURE: Fix temporal window reallocationBorja Lorente
2016-08-14MACVENTURE: Fix inventoryBorja Lorente
2016-08-14MACVENTURE: First version of working dragBorja Lorente
2016-08-14MACVENTURE: Tidy up Inventory window systemBorja Lorente