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path: root/engines/made/made.cpp
AgeCommit message (Collapse)Author
2008-05-26- Hopefully fixed 'responsiveness' of the mouse cursor/event handlingBenjamin Haisch
- Disabled auto dirty rects which caused major gfx problems - Added default mouse cursor for Manhole: N&E - Fixed sound rate for Manhole: N&E - Don't automatically show mouse cursor when a new cursor was loaded svn-id: r32279
2008-05-21- Moved event polling from sfPollEvent to runScriptBenjamin Haisch
- LGOP2: Fixed problem where Barth's gun was drawn at the wrong position svn-id: r32205
2008-05-20- Implemented "stand-alone" script dumper/disassembler; it can be enabled by ↵Benjamin Haisch
defining DUMP_SCRIPTS in script.h and starting with at least debug level 1. - Commented which script opcodes and extended functions are actually used or not. svn-id: r32202
2008-05-12Fixed timer resolution/conversion; now the vulture in the first scene of RtZ ↵Benjamin Haisch
lands on the sign, and the thunder sound is in sync with the flash screen effect in the Infocom logo screen. svn-id: r32063
2008-05-12- Fixed timers, LGOP2 intro should now play correctlyBenjamin Haisch
- Some cleanup in LGOP2 opcodes svn-id: r32051
2008-05-07Added patch #1956516: MADE: Fix Save File Names by clone2727 (with some ↵Benjamin Haisch
modifications) svn-id: r31919
2008-05-05- Renamed XmidiResource to GenericResourceBenjamin Haisch
- Added MIDI resource type - Added ScriptFunctionsLgop2 and ScriptFunctionsMhne (for Leather Goddesses of Phobos 2 and The Manhole: New and Enhanced, resp.) - Many changes for LGOP2 and The Manhole: N&E Note about the new ScriptFunctions classes: I copied the ScriptFunctionsRtz class and so duplicated a lot of code. Most of the opcode functions are the same in all games but there might be differences. Once all common opcode functions have been figured out, they'll be moved to a common place (like the ScriptFunctions class). svn-id: r31871
2008-05-02- Added patch #1955698: MADE: Add "The Manhole" DetectionBenjamin Haisch
- Added detection for Leather Goddesses of Phobos 2 Note that these two games will definitely not work as expected and will probably crash! svn-id: r31810
2008-04-24Fixed warning.Torbjörn Andersson
svn-id: r31697
2008-04-24Cleanup and simplification of the music playing codeFilippos Karapetis
svn-id: r31691
2008-04-23Added (early) midi player code.Benjamin Haisch
Added "screen flash" effect. Implemented opcodes: - o1_PLAYMUS - o1_STOPMUS - o1_ISMUS - o1_FLASH - o1_LOADSND - o1_LOADMUS svn-id: r31682
2008-04-23Removed file existence checks to determine game version and added game flags ↵Filippos Karapetis
instead. Added the MD5 of the English floppy version of Return to Zork svn-id: r31670
2008-04-23Loading from rtzcd.red should now actually work.Benjamin Haisch
svn-id: r31668
2008-04-21Code mergeFilippos Karapetis
svn-id: r31648
2008-04-21Add detection of the Return to Zork demo.Travis Howell
svn-id: r31640
2008-04-20Changed spaces to tabs.Torbjörn Andersson
svn-id: r31610
2008-04-20Initial import of the work in progress MADE engineFilippos Karapetis
svn-id: r31599