Age | Commit message (Collapse) | Author |
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This also removes the dependency of engines on the event recorder header
and API, and will make it easier to RandomSources that are not properly
registered.
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Some backends may break as I only compiled SDL
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The regression affected AGOS and maybe some others; specifically,
the real MidiDriver would have been deleted twice -- I previously
missed that the Engine instances takes care of freeing the real
MidiDriver, not the MidiPlayer wrapping it.
This commit should clarify the ownership of the real MidiDriver for
most pseudo MidiDrivers.
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And respect global mute settings
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svn-id: r55850
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handling keyboard keys
svn-id: r54568
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svn-id: r54148
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This commit contains the AudioCDManager changes from the gsoc2010-opengl
branch. The other changes in that branch are restricted to the backends
directory only (plus configure).
The Nintendo DS and Dreamcast ports still need to be ported over to
the new Audio CD system, but that should be fairly easy to do.
svn-id: r54147
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MADE does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands.
svn-id: r54139
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This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
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This is currently done in the engine code. I adapted AGI, AGOS, DRACI,
GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset
device on startup. The sound output still works fine (started up a game
from every engine), so this should hopefully not introduce any regressions.
As far as I can tell it seems that SCUMM does send a proper device reset, so
I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am
not sure about SCI though.
This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI".
svn-id: r52736
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svn-id: r50840
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select MDT_PREFER_MT32 or MDT_PREFER_GM
svn-id: r50288
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svn-id: r50128
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svn-id: r49678
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- Removed AudioCDManager Singleton, and changed code for using AudioCDManager in OSystem.
- Added initialization code for new AudioCDManager in BaseBackend and OSystem_SDL.
svn-id: r49548
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These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.
svn-id: r48934
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/ company.
Check this for reference:
http://en.wikipedia.org/wiki/Ad_Lib,_Inc.
http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card)
This commit does not touch "adlib" and "ADLIB" uses!
Also it does not update all the SCUMM detection entries, which still use "Adlib".
svn-id: r47279
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svn-id: r46316
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audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files)
svn-id: r43512
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common/EventRecorder.[h/cpp]).
svn-id: r42751
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svn-id: r40867
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svn-id: r39003
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Manhole:N&E and RtZ CD
svn-id: r36217
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svn-id: r36055
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svn-id: r36048
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sound effects in Manhole EGA are still not working)
svn-id: r36028
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entries now
- Renamed ProjectReader -> ResourceReader
- Added some WIP code for the EGA version of the Manhole (still not working/disabled)
- The resource reader now closes the files it has opened correctly when it's deleted
svn-id: r35877
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svn-id: r35648
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svn-id: r35378
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svn-id: r35240
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svn-id: r35062
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svn-id: r34981
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svn-id: r34933
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svn-id: r34916
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- Handle mouse button up events and event number fixes in MadeEngine::handleEvents()
- Use milliseconds -> game ticks calculation based on Windows version of the original engine
- "Rodney's Fun Screen" -> "Rodney's Funscreen"
svn-id: r32731
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- Added audio cd playback (still kinda broken though)
- Renamed getObjectPropertyPtr to findObjectProperty
svn-id: r32669
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svn-id: r32354
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svn-id: r32349
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- Disabled auto dirty rects which caused major gfx problems
- Added default mouse cursor for Manhole: N&E
- Fixed sound rate for Manhole: N&E
- Don't automatically show mouse cursor when a new cursor was loaded
svn-id: r32279
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- LGOP2: Fixed problem where Barth's gun was drawn at the wrong position
svn-id: r32205
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defining DUMP_SCRIPTS in script.h and starting with at least debug level 1.
- Commented which script opcodes and extended functions are actually used or not.
svn-id: r32202
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lands on the sign, and the thunder sound is in sync with the flash screen effect in the Infocom logo screen.
svn-id: r32063
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- Some cleanup in LGOP2 opcodes
svn-id: r32051
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modifications)
svn-id: r31919
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- Added MIDI resource type
- Added ScriptFunctionsLgop2 and ScriptFunctionsMhne (for Leather Goddesses of Phobos 2 and The Manhole: New and Enhanced, resp.)
- Many changes for LGOP2 and The Manhole: N&E
Note about the new ScriptFunctions classes:
I copied the ScriptFunctionsRtz class and so duplicated a lot of code. Most of the opcode functions are the same in all games but there might be differences. Once all common opcode functions have been figured out, they'll be moved to a common place (like the ScriptFunctions class).
svn-id: r31871
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- Added detection for Leather Goddesses of Phobos 2
Note that these two games will definitely not work as expected and will probably crash!
svn-id: r31810
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svn-id: r31697
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