Age | Commit message (Collapse) | Author |
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- Disabled auto dirty rects which caused major gfx problems
- Added default mouse cursor for Manhole: N&E
- Fixed sound rate for Manhole: N&E
- Don't automatically show mouse cursor when a new cursor was loaded
svn-id: r32279
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- LGOP2: Fixed problem where Barth's gun was drawn at the wrong position
svn-id: r32205
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defining DUMP_SCRIPTS in script.h and starting with at least debug level 1.
- Commented which script opcodes and extended functions are actually used or not.
svn-id: r32202
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lands on the sign, and the thunder sound is in sync with the flash screen effect in the Infocom logo screen.
svn-id: r32063
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- Some cleanup in LGOP2 opcodes
svn-id: r32051
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modifications)
svn-id: r31919
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- Added MIDI resource type
- Added ScriptFunctionsLgop2 and ScriptFunctionsMhne (for Leather Goddesses of Phobos 2 and The Manhole: New and Enhanced, resp.)
- Many changes for LGOP2 and The Manhole: N&E
Note about the new ScriptFunctions classes:
I copied the ScriptFunctionsRtz class and so duplicated a lot of code. Most of the opcode functions are the same in all games but there might be differences. Once all common opcode functions have been figured out, they'll be moved to a common place (like the ScriptFunctions class).
svn-id: r31871
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- Added detection for Leather Goddesses of Phobos 2
Note that these two games will definitely not work as expected and will probably crash!
svn-id: r31810
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svn-id: r31697
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svn-id: r31691
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Added "screen flash" effect.
Implemented opcodes:
- o1_PLAYMUS
- o1_STOPMUS
- o1_ISMUS
- o1_FLASH
- o1_LOADSND
- o1_LOADMUS
svn-id: r31682
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instead. Added the MD5 of the English floppy version of Return to Zork
svn-id: r31670
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svn-id: r31668
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svn-id: r31648
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svn-id: r31640
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svn-id: r31610
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svn-id: r31599
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