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2009-02-04- Fixed/completed cd audio support (sfPlayCd and sfGetCdTime) for ↵Benjamin Haisch
Manhole:N&E and RtZ CD svn-id: r36217
2009-01-25Removed leftover debug codeFilippos Karapetis
svn-id: r36055
2009-01-25- Implemented sound decompression for Manhole EGABenjamin Haisch
svn-id: r36048
2009-01-24Removed leftover test code for MADE V1, used in Manhole EGA (though the ↵Filippos Karapetis
sound effects in Manhole EGA are still not working) svn-id: r36028
2009-01-16- Removed _gameVersion, engine versions are set in the game detection ↵Filippos Karapetis
entries now - Renamed ProjectReader -> ResourceReader - Added some WIP code for the EGA version of the Manhole (still not working/disabled) - The resource reader now closes the files it has opened correctly when it's deleted svn-id: r35877
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-15- Implemented cmd_restart (for the restart functionality in Return to Zork)Benjamin Haisch
svn-id: r35378
2008-12-04Removed obsolete refs to OSystem::kFeatureAutoComputeDirtyRectsMax Horn
svn-id: r35240
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
svn-id: r35062
2008-11-10- Global options dialog supportBenjamin Haisch
svn-id: r34981
2008-11-07Implemented RTL supportBenjamin Haisch
svn-id: r34933
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
svn-id: r34916
2008-06-18- Fixed sprite drawing in Rodney's FunscreenBenjamin Haisch
- Handle mouse button up events and event number fixes in MadeEngine::handleEvents() - Use milliseconds -> game ticks calculation based on Windows version of the original engine - "Rodney's Fun Screen" -> "Rodney's Funscreen" svn-id: r32731
2008-06-12- Added support for Rodney's Fun ScreenBenjamin Haisch
- Added audio cd playback (still kinda broken though) - Renamed getObjectPropertyPtr to findObjectProperty svn-id: r32669
2008-05-28Fixed premature stopping of sounds/voices.Benjamin Haisch
svn-id: r32354
2008-05-28Split Object/GameDatabase into engine version specific classesBenjamin Haisch
svn-id: r32349
2008-05-26- Hopefully fixed 'responsiveness' of the mouse cursor/event handlingBenjamin Haisch
- Disabled auto dirty rects which caused major gfx problems - Added default mouse cursor for Manhole: N&E - Fixed sound rate for Manhole: N&E - Don't automatically show mouse cursor when a new cursor was loaded svn-id: r32279
2008-05-21- Moved event polling from sfPollEvent to runScriptBenjamin Haisch
- LGOP2: Fixed problem where Barth's gun was drawn at the wrong position svn-id: r32205
2008-05-20- Implemented "stand-alone" script dumper/disassembler; it can be enabled by ↵Benjamin Haisch
defining DUMP_SCRIPTS in script.h and starting with at least debug level 1. - Commented which script opcodes and extended functions are actually used or not. svn-id: r32202
2008-05-12Fixed timer resolution/conversion; now the vulture in the first scene of RtZ ↵Benjamin Haisch
lands on the sign, and the thunder sound is in sync with the flash screen effect in the Infocom logo screen. svn-id: r32063
2008-05-12- Fixed timers, LGOP2 intro should now play correctlyBenjamin Haisch
- Some cleanup in LGOP2 opcodes svn-id: r32051
2008-05-07Added patch #1956516: MADE: Fix Save File Names by clone2727 (with some ↵Benjamin Haisch
modifications) svn-id: r31919
2008-05-05- Renamed XmidiResource to GenericResourceBenjamin Haisch
- Added MIDI resource type - Added ScriptFunctionsLgop2 and ScriptFunctionsMhne (for Leather Goddesses of Phobos 2 and The Manhole: New and Enhanced, resp.) - Many changes for LGOP2 and The Manhole: N&E Note about the new ScriptFunctions classes: I copied the ScriptFunctionsRtz class and so duplicated a lot of code. Most of the opcode functions are the same in all games but there might be differences. Once all common opcode functions have been figured out, they'll be moved to a common place (like the ScriptFunctions class). svn-id: r31871
2008-05-02- Added patch #1955698: MADE: Add "The Manhole" DetectionBenjamin Haisch
- Added detection for Leather Goddesses of Phobos 2 Note that these two games will definitely not work as expected and will probably crash! svn-id: r31810
2008-04-24Fixed warning.Torbjörn Andersson
svn-id: r31697
2008-04-24Cleanup and simplification of the music playing codeFilippos Karapetis
svn-id: r31691
2008-04-23Added (early) midi player code.Benjamin Haisch
Added "screen flash" effect. Implemented opcodes: - o1_PLAYMUS - o1_STOPMUS - o1_ISMUS - o1_FLASH - o1_LOADSND - o1_LOADMUS svn-id: r31682
2008-04-23Removed file existence checks to determine game version and added game flags ↵Filippos Karapetis
instead. Added the MD5 of the English floppy version of Return to Zork svn-id: r31670
2008-04-23Loading from rtzcd.red should now actually work.Benjamin Haisch
svn-id: r31668
2008-04-21Code mergeFilippos Karapetis
svn-id: r31648
2008-04-21Add detection of the Return to Zork demo.Travis Howell
svn-id: r31640
2008-04-20Changed spaces to tabs.Torbjörn Andersson
svn-id: r31610
2008-04-20Initial import of the work in progress MADE engineFilippos Karapetis
svn-id: r31599