Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-03-18 | COMMON: Move Common::RandomSource to common/random.* | Max Horn | |
svn-id: r48279 | |||
2010-01-26 | Moved audio stream implementations (for MP3, FLAC, etc.) to new dir ↵ | Max Horn | |
sound/decoders/ svn-id: r47579 | |||
2009-11-24 | Added Doxygen comments for the various engine namespaces (currently mostly ↵ | Max Horn | |
without details; help filling these out is welcome) svn-id: r46128 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-03-01 | Engines: Fused several init&go methods into a single run method | Max Horn | |
svn-id: r39003 | |||
2009-03-01 | Merged Engine::go() and ::init() into a new run() method (currently ↵ | Max Horn | |
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002 | |||
2009-02-16 | Removed unused variable | Benjamin Haisch | |
svn-id: r38372 | |||
2009-02-04 | - Fixed/completed cd audio support (sfPlayCd and sfGetCdTime) for ↵ | Benjamin Haisch | |
Manhole:N&E and RtZ CD svn-id: r36217 | |||
2009-01-23 | - Implemented sfGetMusicBeat (used in several games as some kind of timer) | Benjamin Haisch | |
svn-id: r36023 | |||
2009-01-16 | - Removed _gameVersion, engine versions are set in the game detection ↵ | Filippos Karapetis | |
entries now - Renamed ProjectReader -> ResourceReader - Added some WIP code for the EGA version of the Manhole (still not working/disabled) - The resource reader now closes the files it has opened correctly when it's deleted svn-id: r35877 | |||
2009-01-13 | Reworked the sound energy code | Benjamin Haisch | |
svn-id: r35845 | |||
2008-12-15 | - Implemented cmd_restart (for the restart functionality in Return to Zork) | Benjamin Haisch | |
svn-id: r35378 | |||
2008-11-10 | - Global options dialog support | Benjamin Haisch | |
svn-id: r34981 | |||
2008-11-07 | Implemented RTL support | Benjamin Haisch | |
svn-id: r34933 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-06-18 | - Fixed sprite drawing in Rodney's Funscreen | Benjamin Haisch | |
- Handle mouse button up events and event number fixes in MadeEngine::handleEvents() - Use milliseconds -> game ticks calculation based on Windows version of the original engine - "Rodney's Fun Screen" -> "Rodney's Funscreen" svn-id: r32731 | |||
2008-06-12 | - Added support for Rodney's Fun Screen | Benjamin Haisch | |
- Added audio cd playback (still kinda broken though) - Renamed getObjectPropertyPtr to findObjectProperty svn-id: r32669 | |||
2008-05-28 | Fixed premature stopping of sounds/voices. | Benjamin Haisch | |
svn-id: r32354 | |||
2008-05-21 | - Moved event polling from sfPollEvent to runScript | Benjamin Haisch | |
- LGOP2: Fixed problem where Barth's gun was drawn at the wrong position svn-id: r32205 | |||
2008-05-12 | Fixed timer resolution/conversion; now the vulture in the first scene of RtZ ↵ | Benjamin Haisch | |
lands on the sign, and the thunder sound is in sync with the flash screen effect in the Infocom logo screen. svn-id: r32063 | |||
2008-05-07 | Added patch #1956516: MADE: Fix Save File Names by clone2727 (with some ↵ | Benjamin Haisch | |
modifications) svn-id: r31919 | |||
2008-05-05 | - Renamed XmidiResource to GenericResource | Benjamin Haisch | |
- Added MIDI resource type - Added ScriptFunctionsLgop2 and ScriptFunctionsMhne (for Leather Goddesses of Phobos 2 and The Manhole: New and Enhanced, resp.) - Many changes for LGOP2 and The Manhole: N&E Note about the new ScriptFunctions classes: I copied the ScriptFunctionsRtz class and so duplicated a lot of code. Most of the opcode functions are the same in all games but there might be differences. Once all common opcode functions have been figured out, they'll be moved to a common place (like the ScriptFunctions class). svn-id: r31871 | |||
2008-05-02 | - Added patch #1955698: MADE: Add "The Manhole" Detection | Benjamin Haisch | |
- Added detection for Leather Goddesses of Phobos 2 Note that these two games will definitely not work as expected and will probably crash! svn-id: r31810 | |||
2008-04-24 | Cleanup and simplification of the music playing code | Filippos Karapetis | |
svn-id: r31691 | |||
2008-04-23 | Added (early) midi player code. | Benjamin Haisch | |
Added "screen flash" effect. Implemented opcodes: - o1_PLAYMUS - o1_STOPMUS - o1_ISMUS - o1_FLASH - o1_LOADSND - o1_LOADMUS svn-id: r31682 | |||
2008-04-23 | Removed file existence checks to determine game version and added game flags ↵ | Filippos Karapetis | |
instead. Added the MD5 of the English floppy version of Return to Zork svn-id: r31670 | |||
2008-04-23 | In-game sound effects and voices should be working correctly now. | Filippos Karapetis | |
Implemented the following opcodes: - o1_PLAYSND - o1_ISSND - o1_STOPSND - o1_PLAYVOICE - o1_SOUNDRATE - o1_SETVOLUME svn-id: r31666 | |||
2008-04-22 | Implemented o1_EVENTKEY. Removed some debug delays | Filippos Karapetis | |
svn-id: r31655 | |||
2008-04-21 | Add detection of the Return to Zork demo. | Travis Howell | |
svn-id: r31640 | |||
2008-04-20 | Initial import of the work in progress MADE engine | Filippos Karapetis | |
svn-id: r31599 |