Age | Commit message (Collapse) | Author |
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svn-id: r55850
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This commit contains the AudioCDManager changes from the gsoc2010-opengl
branch. The other changes in that branch are restricted to the backends
directory only (plus configure).
The Nintendo DS and Dreamcast ports still need to be ported over to
the new Audio CD system, but that should be fairly easy to do.
svn-id: r54147
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MADE does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands.
svn-id: r54139
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svn-id: r53484
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- Removed AudioCDManager Singleton, and changed code for using AudioCDManager in OSystem.
- Added initialization code for new AudioCDManager in BaseBackend and OSystem_SDL.
svn-id: r49548
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svn-id: r48279
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sound/decoders/
svn-id: r47579
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without details; help filling these out is welcome)
svn-id: r46128
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svn-id: r40867
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svn-id: r39003
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implemented by calling the existing init&go methods; to be cleaned up by engine authors
svn-id: r39002
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svn-id: r38372
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Manhole:N&E and RtZ CD
svn-id: r36217
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svn-id: r36023
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entries now
- Renamed ProjectReader -> ResourceReader
- Added some WIP code for the EGA version of the Manhole (still not working/disabled)
- The resource reader now closes the files it has opened correctly when it's deleted
svn-id: r35877
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svn-id: r35845
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svn-id: r35378
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svn-id: r34981
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svn-id: r34933
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svn-id: r34916
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- Handle mouse button up events and event number fixes in MadeEngine::handleEvents()
- Use milliseconds -> game ticks calculation based on Windows version of the original engine
- "Rodney's Fun Screen" -> "Rodney's Funscreen"
svn-id: r32731
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- Added audio cd playback (still kinda broken though)
- Renamed getObjectPropertyPtr to findObjectProperty
svn-id: r32669
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svn-id: r32354
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- LGOP2: Fixed problem where Barth's gun was drawn at the wrong position
svn-id: r32205
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lands on the sign, and the thunder sound is in sync with the flash screen effect in the Infocom logo screen.
svn-id: r32063
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modifications)
svn-id: r31919
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- Added MIDI resource type
- Added ScriptFunctionsLgop2 and ScriptFunctionsMhne (for Leather Goddesses of Phobos 2 and The Manhole: New and Enhanced, resp.)
- Many changes for LGOP2 and The Manhole: N&E
Note about the new ScriptFunctions classes:
I copied the ScriptFunctionsRtz class and so duplicated a lot of code. Most of the opcode functions are the same in all games but there might be differences. Once all common opcode functions have been figured out, they'll be moved to a common place (like the ScriptFunctions class).
svn-id: r31871
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- Added detection for Leather Goddesses of Phobos 2
Note that these two games will definitely not work as expected and will probably crash!
svn-id: r31810
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svn-id: r31691
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Added "screen flash" effect.
Implemented opcodes:
- o1_PLAYMUS
- o1_STOPMUS
- o1_ISMUS
- o1_FLASH
- o1_LOADSND
- o1_LOADMUS
svn-id: r31682
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instead. Added the MD5 of the English floppy version of Return to Zork
svn-id: r31670
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Implemented the following opcodes:
- o1_PLAYSND
- o1_ISSND
- o1_STOPSND
- o1_PLAYVOICE
- o1_SOUNDRATE
- o1_SETVOLUME
svn-id: r31666
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svn-id: r31655
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svn-id: r31640
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svn-id: r31599
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