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2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
svn-id: r53484
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
svn-id: r48279
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir ↵Max Horn
sound/decoders/ svn-id: r47579
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly ↵Max Horn
without details; help filling these out is welcome) svn-id: r46128
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
svn-id: r39003
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently ↵Max Horn
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002
2009-02-16Removed unused variableBenjamin Haisch
svn-id: r38372
2009-02-04- Fixed/completed cd audio support (sfPlayCd and sfGetCdTime) for ↵Benjamin Haisch
Manhole:N&E and RtZ CD svn-id: r36217
2009-01-23- Implemented sfGetMusicBeat (used in several games as some kind of timer)Benjamin Haisch
svn-id: r36023
2009-01-16- Removed _gameVersion, engine versions are set in the game detection ↵Filippos Karapetis
entries now - Renamed ProjectReader -> ResourceReader - Added some WIP code for the EGA version of the Manhole (still not working/disabled) - The resource reader now closes the files it has opened correctly when it's deleted svn-id: r35877
2009-01-13Reworked the sound energy codeBenjamin Haisch
svn-id: r35845
2008-12-15- Implemented cmd_restart (for the restart functionality in Return to Zork)Benjamin Haisch
svn-id: r35378
2008-11-10- Global options dialog supportBenjamin Haisch
svn-id: r34981
2008-11-07Implemented RTL supportBenjamin Haisch
svn-id: r34933
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
svn-id: r34916
2008-06-18- Fixed sprite drawing in Rodney's FunscreenBenjamin Haisch
- Handle mouse button up events and event number fixes in MadeEngine::handleEvents() - Use milliseconds -> game ticks calculation based on Windows version of the original engine - "Rodney's Fun Screen" -> "Rodney's Funscreen" svn-id: r32731
2008-06-12- Added support for Rodney's Fun ScreenBenjamin Haisch
- Added audio cd playback (still kinda broken though) - Renamed getObjectPropertyPtr to findObjectProperty svn-id: r32669
2008-05-28Fixed premature stopping of sounds/voices.Benjamin Haisch
svn-id: r32354
2008-05-21- Moved event polling from sfPollEvent to runScriptBenjamin Haisch
- LGOP2: Fixed problem where Barth's gun was drawn at the wrong position svn-id: r32205
2008-05-12Fixed timer resolution/conversion; now the vulture in the first scene of RtZ ↵Benjamin Haisch
lands on the sign, and the thunder sound is in sync with the flash screen effect in the Infocom logo screen. svn-id: r32063
2008-05-07Added patch #1956516: MADE: Fix Save File Names by clone2727 (with some ↵Benjamin Haisch
modifications) svn-id: r31919
2008-05-05- Renamed XmidiResource to GenericResourceBenjamin Haisch
- Added MIDI resource type - Added ScriptFunctionsLgop2 and ScriptFunctionsMhne (for Leather Goddesses of Phobos 2 and The Manhole: New and Enhanced, resp.) - Many changes for LGOP2 and The Manhole: N&E Note about the new ScriptFunctions classes: I copied the ScriptFunctionsRtz class and so duplicated a lot of code. Most of the opcode functions are the same in all games but there might be differences. Once all common opcode functions have been figured out, they'll be moved to a common place (like the ScriptFunctions class). svn-id: r31871
2008-05-02- Added patch #1955698: MADE: Add "The Manhole" DetectionBenjamin Haisch
- Added detection for Leather Goddesses of Phobos 2 Note that these two games will definitely not work as expected and will probably crash! svn-id: r31810
2008-04-24Cleanup and simplification of the music playing codeFilippos Karapetis
svn-id: r31691
2008-04-23Added (early) midi player code.Benjamin Haisch
Added "screen flash" effect. Implemented opcodes: - o1_PLAYMUS - o1_STOPMUS - o1_ISMUS - o1_FLASH - o1_LOADSND - o1_LOADMUS svn-id: r31682
2008-04-23Removed file existence checks to determine game version and added game flags ↵Filippos Karapetis
instead. Added the MD5 of the English floppy version of Return to Zork svn-id: r31670
2008-04-23In-game sound effects and voices should be working correctly now.Filippos Karapetis
Implemented the following opcodes: - o1_PLAYSND - o1_ISSND - o1_STOPSND - o1_PLAYVOICE - o1_SOUNDRATE - o1_SETVOLUME svn-id: r31666
2008-04-22Implemented o1_EVENTKEY. Removed some debug delaysFilippos Karapetis
svn-id: r31655
2008-04-21Add detection of the Return to Zork demo.Travis Howell
svn-id: r31640
2008-04-20Initial import of the work in progress MADE engineFilippos Karapetis
svn-id: r31599