Age | Commit message (Collapse) | Author |
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svn-id: r35378
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svn-id: r34981
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svn-id: r34933
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svn-id: r34916
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- Handle mouse button up events and event number fixes in MadeEngine::handleEvents()
- Use milliseconds -> game ticks calculation based on Windows version of the original engine
- "Rodney's Fun Screen" -> "Rodney's Funscreen"
svn-id: r32731
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- Added audio cd playback (still kinda broken though)
- Renamed getObjectPropertyPtr to findObjectProperty
svn-id: r32669
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svn-id: r32354
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- LGOP2: Fixed problem where Barth's gun was drawn at the wrong position
svn-id: r32205
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lands on the sign, and the thunder sound is in sync with the flash screen effect in the Infocom logo screen.
svn-id: r32063
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modifications)
svn-id: r31919
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- Added MIDI resource type
- Added ScriptFunctionsLgop2 and ScriptFunctionsMhne (for Leather Goddesses of Phobos 2 and The Manhole: New and Enhanced, resp.)
- Many changes for LGOP2 and The Manhole: N&E
Note about the new ScriptFunctions classes:
I copied the ScriptFunctionsRtz class and so duplicated a lot of code. Most of the opcode functions are the same in all games but there might be differences. Once all common opcode functions have been figured out, they'll be moved to a common place (like the ScriptFunctions class).
svn-id: r31871
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- Added detection for Leather Goddesses of Phobos 2
Note that these two games will definitely not work as expected and will probably crash!
svn-id: r31810
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svn-id: r31691
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Added "screen flash" effect.
Implemented opcodes:
- o1_PLAYMUS
- o1_STOPMUS
- o1_ISMUS
- o1_FLASH
- o1_LOADSND
- o1_LOADMUS
svn-id: r31682
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instead. Added the MD5 of the English floppy version of Return to Zork
svn-id: r31670
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Implemented the following opcodes:
- o1_PLAYSND
- o1_ISSND
- o1_STOPSND
- o1_PLAYVOICE
- o1_SOUNDRATE
- o1_SETVOLUME
svn-id: r31666
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svn-id: r31655
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svn-id: r31640
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svn-id: r31599
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