Age | Commit message (Collapse) | Author |
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MADE does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands.
svn-id: r54139
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svn-id: r45364
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svn-id: r32107
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- Moved Screen::getAnimFrameCount directly into o1_GETFRAMECOUNT
- Renamed variables/cleanup
svn-id: r32104
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svn-id: r31888
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- Added MIDI resource type
- Added ScriptFunctionsLgop2 and ScriptFunctionsMhne (for Leather Goddesses of Phobos 2 and The Manhole: New and Enhanced, resp.)
- Many changes for LGOP2 and The Manhole: N&E
Note about the new ScriptFunctions classes:
I copied the ScriptFunctionsRtz class and so duplicated a lot of code. Most of the opcode functions are the same in all games but there might be differences. Once all common opcode functions have been figured out, they'll be moved to a common place (like the ScriptFunctions class).
svn-id: r31871
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Added "screen flash" effect.
Implemented opcodes:
- o1_PLAYMUS
- o1_STOPMUS
- o1_ISMUS
- o1_FLASH
- o1_LOADSND
- o1_LOADMUS
svn-id: r31682
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game doesn't have to be installed first to get rtzcd.dat. Also added the respective detection entry.
svn-id: r31661
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svn-id: r31599
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