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2010-09-15MIDI: Send a reset MIDI device signal on startup.Johannes Schickel
This is currently done in the engine code. I adapted AGI, AGOS, DRACI, GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset device on startup. The sound output still works fine (started up a game from every engine), so this should hopefully not introduce any regressions. As far as I can tell it seems that SCUMM does send a proper device reset, so I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am not sure about SCI though. This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI". svn-id: r52736
2009-01-13- Music now works in LGoP2Filippos Karapetis
- Changed the default music volume to 127, down from 255 - Added an explanation/FIXME for the out of sync mouth animations in RTZ - Added some TODOs and removed some obsolete ones svn-id: r35843
2008-08-20I believe the setVolume() function has to be guarded by a mutex. (I added ↵Torbjörn Andersson
this to the Tinsel engine a while back to fix mysterious problems, but forgot to add it elsewhere.) Maybe this will fix the mysterious IHNM crashes, as well? svn-id: r34048
2008-05-05Added MIDI playback (which doesn't work yet) and fixed compilation (sorry all)Benjamin Haisch
svn-id: r31873
2008-04-24More cleanupFilippos Karapetis
svn-id: r31692
2008-04-24Cleanup and simplification of the music playing codeFilippos Karapetis
svn-id: r31691
2008-04-24CleanupFilippos Karapetis
svn-id: r31686
2008-04-23Added (early) midi player code.Benjamin Haisch
Added "screen flash" effect. Implemented opcodes: - o1_PLAYMUS - o1_STOPMUS - o1_ISMUS - o1_FLASH - o1_LOADSND - o1_LOADMUS svn-id: r31682