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2008-05-29- Implemented opcodes: sfHomeText, sfDrawAnimPicBenjamin Haisch
- Comments on unneeded opcodes - Simplified getting/setting strings in Objects svn-id: r32361
2008-05-28Implemented visual effects 11 and 13 (inverse of 10 and 12)Filippos Karapetis
svn-id: r32356
2008-05-28Silenced a signed/unsigned comparison warningSven Hesse
svn-id: r32355
2008-05-28Fixed premature stopping of sounds/voices.Benjamin Haisch
svn-id: r32354
2008-05-28Split Object/GameDatabase into engine version specific classesBenjamin Haisch
svn-id: r32349
2008-05-28Fixed a crash in LGOP2 when attempting to get a sprite item from an empty array.Benjamin Haisch
svn-id: r32348
2008-05-26Disable Drascula's and MADE's dummy fallbackDetect.Jordi Vilalta Prat
svn-id: r32297
2008-05-26Silence MSVC warning C4800.Kari Salminen
svn-id: r32288
2008-05-26Fixed graphics decoding bug in Manhole: N&EBenjamin Haisch
svn-id: r32281
2008-05-26- Hopefully fixed 'responsiveness' of the mouse cursor/event handlingBenjamin Haisch
- Disabled auto dirty rects which caused major gfx problems - Added default mouse cursor for Manhole: N&E - Fixed sound rate for Manhole: N&E - Don't automatically show mouse cursor when a new cursor was loaded svn-id: r32279
2008-05-26Implemented visual effects 2 and 15Benjamin Haisch
svn-id: r32278
2008-05-21- Moved event polling from sfPollEvent to runScriptBenjamin Haisch
- LGOP2: Fixed problem where Barth's gun was drawn at the wrong position svn-id: r32205
2008-05-21Removed obsolete comment and code in ScriptInterpreter::dumpScriptBenjamin Haisch
svn-id: r32204
2008-05-20- Implemented "stand-alone" script dumper/disassembler; it can be enabled by ↵Benjamin Haisch
defining DUMP_SCRIPTS in script.h and starting with at least debug level 1. - Commented which script opcodes and extended functions are actually used or not. svn-id: r32202
2008-05-20Delete animation frames in AnimationResource destructor.Benjamin Haisch
svn-id: r32201
2008-05-20Some updates to the script dumperFilippos Karapetis
svn-id: r32200
2008-05-20Documented what screen effects 10 and 12 are doingFilippos Karapetis
svn-id: r32199
2008-05-20Clarification about the weird sound frequencies in PMV videosFilippos Karapetis
svn-id: r32198
2008-05-20Silenced an MSVC warningFilippos Karapetis
svn-id: r32197
2008-05-20Implemented visual effects 10 and 12Benjamin Haisch
svn-id: r32196
2008-05-19RtZ: Fixed a bug where sounds were cut off prematurely.Benjamin Haisch
svn-id: r32188
2008-05-19Removed unused variable.Torbjörn Andersson
svn-id: r32187
2008-05-19RtZ: Fixed bug which caused PMV videos to look odd (noticeable in the intro ↵Benjamin Haisch
movie) and optimized frame decompression code. svn-id: r32182
2008-05-18Rewrote the MADE script dumper, hopefully in a more efficient wayFilippos Karapetis
svn-id: r32167
2008-05-17Slight cleanup and small bugfix for dumpScript()'s cmd_callFilippos Karapetis
svn-id: r32151
2008-05-17Initial incomplete version of a MADE script dumperFilippos Karapetis
svn-id: r32150
2008-05-17Documented screen effectsFilippos Karapetis
svn-id: r32148
2008-05-17Screen mask is now only used for V2 gamesFilippos Karapetis
svn-id: r32147
2008-05-14Added entries for the unpacked (*.dat) English and German CD versions of RtZ 1.2Filippos Karapetis
svn-id: r32126
2008-05-14Added Return to Zork German CD version 1.2Filippos Karapetis
Updated comment about *.red and *.dat svn-id: r32124
2008-05-14Some comments to opcodes sfGetMusicBeat and sfSetTextRectFilippos Karapetis
svn-id: r32123
2008-05-14Forgot the makefile, sorryBenjamin Haisch
svn-id: r32107
2008-05-14Deleting obsolete filesBenjamin Haisch
svn-id: r32106
2008-05-14Merged the three ScriptFunctionsXXX classes into ScriptFunctionsBenjamin Haisch
svn-id: r32105
2008-05-14- Added some visual effects (palette fading etc.)Benjamin Haisch
- Moved Screen::getAnimFrameCount directly into o1_GETFRAMECOUNT - Renamed variables/cleanup svn-id: r32104
2008-05-14Removed obsolete fileFilippos Karapetis
svn-id: r32101
2008-05-13Added a sanity check to o1_LOADCURSOR to prevent LGoP2 from crashing when ↵Filippos Karapetis
the save/load menu is opened during character selection svn-id: r32089
2008-05-13Implemented savegame saving/loading for LGOP2.Benjamin Haisch
svn-id: r32081
2008-05-13Hide the mouse cursor while a movie plays.Benjamin Haisch
svn-id: r32080
2008-05-12Changed clipping rectangles to use Common::Rect (thanks to [md5]/thebluegr)Benjamin Haisch
svn-id: r32077
2008-05-12Implemented o1_EXCLUDEAREA for RtZBenjamin Haisch
svn-id: r32074
2008-05-12Muting "comparing signed and unsigned values" compiler warningSven Hesse
svn-id: r32072
2008-05-12Fixed printTextEx segment fault bug.Benjamin Haisch
svn-id: r32071
2008-05-12Fixed o1_DRAWTEXT in LGOP2Benjamin Haisch
svn-id: r32070
2008-05-12Sanity checks in RtZ: o1_PLAYMUS and o1_STOPMUSBenjamin Haisch
svn-id: r32068
2008-05-12Implemented o1_ADDMASK and o1_SETMASK for LGOP2Benjamin Haisch
svn-id: r32066
2008-05-12Fixed timer resolution/conversion; now the vulture in the first scene of RtZ ↵Benjamin Haisch
lands on the sign, and the thunder sound is in sync with the flash screen effect in the Infocom logo screen. svn-id: r32063
2008-05-12- Fixed timers, LGOP2 intro should now play correctlyBenjamin Haisch
- Some cleanup in LGOP2 opcodes svn-id: r32051
2008-05-11Added a sanity check to getFrame()Filippos Karapetis
svn-id: r32020
2008-05-09The backspace key is now workingFilippos Karapetis
svn-id: r31969