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AgeCommit message (Collapse)Author
2008-04-24Unimplemented commands and opcodes throw a warning nowFilippos Karapetis
svn-id: r31693
2008-04-24More cleanupFilippos Karapetis
svn-id: r31692
2008-04-24Cleanup and simplification of the music playing codeFilippos Karapetis
svn-id: r31691
2008-04-24CleanupFilippos Karapetis
svn-id: r31686
2008-04-24Slight cleanup to o1_PLAYSNDFilippos Karapetis
svn-id: r31684
2008-04-23Added (early) midi player code.Benjamin Haisch
Added "screen flash" effect. Implemented opcodes: - o1_PLAYMUS - o1_STOPMUS - o1_ISMUS - o1_FLASH - o1_LOADSND - o1_LOADMUS svn-id: r31682
2008-04-23This memory is released with free(), so it has to be allocated with malloc(),Torbjörn Andersson
not new. Fixes a Valgrind warning. svn-id: r31678
2008-04-23Fixed signed/unsigned warning.Torbjörn Andersson
svn-id: r31677
2008-04-23Fixed palette issues when showing the inventory and the menu.Benjamin Haisch
Moved drawing code from drawFlex/drawAnimFrame to drawSurface. Implemented opcodes: - o1_VISUALFX - o1_SCREENLOCK - o1_SETTIMER - o1_SETGROUND - o1_SETCLIP - o1_SETEXCLUDE svn-id: r31675
2008-04-23Surely, it's the "version" of Return to Zork with rtzcd.red that should haveTorbjörn Andersson
the GF_CD_COMPRESSED flag? svn-id: r31672
2008-04-23Removed file existence checks to determine game version and added game flags ↵Filippos Karapetis
instead. Added the MD5 of the English floppy version of Return to Zork svn-id: r31670
2008-04-23Loading from rtzcd.red should now actually work.Benjamin Haisch
svn-id: r31668
2008-04-23Fixed warning about potentially undefined behaviour.Torbjörn Andersson
svn-id: r31667
2008-04-23In-game sound effects and voices should be working correctly now.Filippos Karapetis
Implemented the following opcodes: - o1_PLAYSND - o1_ISSND - o1_STOPSND - o1_PLAYVOICE - o1_SOUNDRATE - o1_SETVOLUME svn-id: r31666
2008-04-23Implemented direct loading of rtzcd.dat from the archive rtzcd.red, i.e. the ↵Benjamin Haisch
game doesn't have to be installed first to get rtzcd.dat. Also added the respective detection entry. svn-id: r31661
2008-04-22Fixed Return to Zork game IDFilippos Karapetis
svn-id: r31656
2008-04-22Implemented o1_EVENTKEY. Removed some debug delaysFilippos Karapetis
svn-id: r31655
2008-04-22Added palette locking and some wip sound playing code. Some cleanupFilippos Karapetis
svn-id: r31654
2008-04-22Removed 2 obsolete fixmesFilippos Karapetis
svn-id: r31653
2008-04-21Some palette related fixesFilippos Karapetis
svn-id: r31650
2008-04-21More code mergeFilippos Karapetis
svn-id: r31649
2008-04-21Code mergeFilippos Karapetis
svn-id: r31648
2008-04-21Added missing ScummVM headersFilippos Karapetis
svn-id: r31647
2008-04-21Performed some optimizations to the PMV playerFilippos Karapetis
svn-id: r31644
2008-04-21Fixed drawAnimFrame (don't draw anything if the frame number is invalid)Benjamin Haisch
svn-id: r31642
2008-04-21Fixed palette handling in PMV videos.Benjamin Haisch
svn-id: r31641
2008-04-21Add detection of the Return to Zork demo.Travis Howell
svn-id: r31640
2008-04-21Removed Functor2 class definition.Benjamin Haisch
svn-id: r31639
2008-04-21Fixed endian issues in get/setObjectProperty.Benjamin Haisch
svn-id: r31638
2008-04-20Made the sound less choppy. Though we may have to do some kind of doubleTorbjörn Andersson
buffering here to completely fix the problem. svn-id: r31627
2008-04-20Compilation fixes by lordhotoFilippos Karapetis
svn-id: r31619
2008-04-20Catch EVENT_QUIT events, too. I realize that g_system->quit() isn't the nicestTorbjörn Andersson
way to quit a game, but it beats not being able to quit at all. svn-id: r31617
2008-04-20Changed spaces to tabs.Torbjörn Andersson
svn-id: r31610
2008-04-20Initial import of the work in progress MADE engineFilippos Karapetis
svn-id: r31599