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path: root/engines/mads/conversations.cpp
AgeCommit message (Collapse)Author
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-01-18MADS: Extra conversation dialog setupPaul Gilbert
2016-01-17MADS: Fix loading of conversation dialog messagesPaul Gilbert
2016-01-17MADS: Beginnings of loading Phantom-style dialogsPaul Gilbert
2016-01-17MADS: Fix call to play speech in generateMessagePaul Gilbert
2016-01-16MADS: Preliminary converstation message generationPaul Gilbert
2016-01-16MADS: Properly name popup fields in conversation classPaul Gilbert
2016-01-15MADS: Implement conversation set node script opcodePaul Gilbert
2016-01-15MADS: Implement conversation message opcodePaul Gilbert
2016-01-15MADS: Fix loading conversation conditionals dataPaul Gilbert
2016-01-15MADS: Implement more conversation script opcodesPaul Gilbert
2016-01-15MADS: Implement conversation conditionals evaluationPaul Gilbert
2016-01-11MADS: Initialize some variables in conversation codeStrangerke
2016-01-11MADS: Implement conversation dialog scripts loadingPaul Gilbert
2016-01-10MADS: Implement GameConversations::updatePaul Gilbert
2016-01-09MADS: Hook up calls to conversation update where necessaryPaul Gilbert
2016-01-09MADS: Set up conversation mode enum, change hold fields to use itPaul Gilbert
2016-01-09MADS: Implement bulk of remaining conversation setup and support methodsPaul Gilbert
2016-01-08MADS: Further conversation cleanup, start of conv CND file loadingPaul Gilbert
2016-01-08MADS: Implement GameConversations::run methodPaul Gilbert
2016-01-08MADS: Cleanup of existing converstations skeleton codePaul Gilbert
2015-11-24MADS: Fix several memory leaks in the conversation codeStrangerke
2015-11-24MADS: initialize some variablesStrangerke
2015-10-24MADS: Phantom: Add hack in setHeroTrigger to stop conversationsFilippos Karapetis
This allows the conversation in Phantom scene 101 to close, and enables player actions for the scene
2015-10-24MADS: More work on V2 conversationsFilippos Karapetis
Most of the conversation data has been figured out, with a few TODOs left
2015-10-24MADS: Dragon: Implement scene 104Strangerke
2015-10-22MADS: Phantom: Some initial work on reading conversation filesFilippos Karapetis
2015-10-16MADS: Phantom: Implement logic for scene 104Strangerke
2015-10-15MADS: Add logic for scene 103, some rework on animationsStrangerke
2015-10-12MADS: Phantom: Add some more logic for scene 101Strangerke
2015-10-10MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine ↵Strangerke
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