aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/detection.cpp
AgeCommit message (Collapse)Author
2019-12-21MADS: Enable the optional use of TTS to read descriptions as a narrator in ↵neuromancer
Rex Nebular
2019-11-03ENGINES: Stop using 'single id'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2018-12-10ENGINES: Use an uppercase C for the metaengine copyright stringsBastien Bouclet
2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2016-05-29Fix MADS copyright signHubert Maier
2016-02-25MADS: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26MADS: Only request actual save slots in listSaves.Johannes Schickel
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-03-15MADS: Hook up all of the remaining options, and add custom game optionsFilippos Karapetis
2014-05-02MADS: Misc savegame fixes and added meta query infoPaul Gilbert
2014-04-27MADS: Add detection entries for Dragonsphere and PhantomFilippos Karapetis
Also, disable the unsupported compressed Rex version for now
2014-04-26MADS: Implemented savegame header read/writesPaul Gilbert
2014-02-19MADS: Fix feature flags for Rex Nebular detection entryPaul Gilbert
2014-02-18MADS: Initial implementation of MSurface class and dependant classesPaul Gilbert
2014-02-16MADS: Initial implementation of Adlib sound driverPaul Gilbert