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path: root/engines/mads/dialogs.cpp
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2019-08-04MADS: Draw the portrait in V2 game dialogsFilippos Karapetis
2016-03-14MADS: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2016-01-18MADS: Extra conversation dialog setupPaul Gilbert
2016-01-17MADS: Beginnings of loading Phantom-style dialogsPaul Gilbert
2016-01-16MADS: Preliminary converstation message generationPaul Gilbert
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-04-11MADS: Fix memory leak in Dialog classPaul Gilbert
2015-03-08MADS: Fix SceneInfo instance leak when showing dialogsPaul Gilbert
2015-01-17MADS: Renamings of Layer and a transition typePaul Gilbert
2014-10-18MADS: Reset screen clip bounds before copying over a new screenFilippos Karapetis
This is needed for the in-game menu, where a dialog spawns another one
2014-10-15MADS: Move all the anim and text view code into a common classFilippos Karapetis
The animation and text players are more or less common among all MADS games
2014-06-04MADS: Fix restoring upper palette area when dialogs closePaul Gilbert
2014-05-27MADS: Slight formatting fixes.Johannes Schickel
2014-05-11MADS: Fix dialog colors for PictureDialog classPaul Gilbert
2014-05-11MADS: Refactoring of dialog classes, more implementation of PictureDialogPaul Gilbert
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-04-27MADS: Add a HACK to reuse the Nebular dialog class for now for V2 gamesFilippos Karapetis
There aren't any dialogs shown yet for these games, we just reuse the implemented class to avoid crashes when it's initialized
2014-04-19MADS: Implement palette animation codePaul Gilbert
2014-04-08MADS: Added preliminary keyboard handling and keypress process stubPaul Gilbert
2014-04-06MADS: Fix to correctly wrap lines in text dialogsPaul Gilbert
2014-04-04MADS: Fixes for properly displaying the text of a message dialogPaul Gilbert
2014-04-04MADS: Beginnings of proper look dialog displayPaul Gilbert
2014-03-30MADS: Implemented message parser for action dialog displayPaul Gilbert
2014-03-29MADS: Implemented message loading/decodingPaul Gilbert
2014-03-27MADS: Cleanup of game and player fields used during initializationPaul Gilbert
2014-03-21MADS: Fixes for screen objects loading and checkingPaul Gilbert
2014-03-17MADS: Added caching for font instancesPaul Gilbert
2014-03-16MADS: Implementing user interface text display methodsPaul Gilbert
2014-03-13MADS: Fixed handling of dirty rects to copy areas to the physical screenPaul Gilbert
2014-03-04MADS: Beginnings of code support for Scene::drawElementsPaul Gilbert
2014-02-25MADS: In progress implementation of loadScenePaul Gilbert
2014-02-24MADS: Shift some fields and methods to Dialogs and Game classesPaul Gilbert
2014-02-24MADS: Added skeleton framework for game scene classesPaul Gilbert
2014-02-23MADS: Added game initialisation codePaul Gilbert
2014-02-23MADS: Fixes for the display of dialogsPaul Gilbert
2014-02-22MADS: Copy protection dialog is starting to be displayedPaul Gilbert
2014-02-22MADS: Implemented more logic for dialog displayPaul Gilbert
2014-02-22MADS: Beginnings of dialog class hierarchyPaul Gilbert