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path: root/engines/mads/dragonsphere/dragonsphere_scenes1.cpp
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2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-01-11MADS: Rename "interface" variable to "idx".Johannes Schickel
interface is #define'd on WinCE and breaks compilation. We might want to undefine it in the future to prevent these pitfalls.
2016-01-11MADS: dragonsphere - Remove dead code in Scene102::step()Strangerke
2016-01-09MADS: Implement bulk of remaining conversation setup and support methodsPaul Gilbert
2016-01-08MADS: Further conversation cleanup, start of conv CND file loadingPaul Gilbert
2016-01-08MADS: Cleanup of existing converstations skeleton codePaul Gilbert
2015-11-24MADS: Dragon: Remove some dead code in hardcoded logicStrangerke
2015-11-16MADS: Fix headerStrangerke
2015-11-13MADS: Dragon: Implement scene 105Strangerke
2015-11-12MADS: Implement syncTimers, add SyncType enum, modify all the calls to ↵Strangerke
syncTimers
2015-11-11MADS: For consistency with Rex, remove the second parameter of addSprites ↵Strangerke
when its value is the default one
2015-11-11MADS: DRAGON: Use constants instead of hardcoded values in one call of ↵Strangerke
addSprites
2015-11-10MADS: Replace the use of setTimingTrigger by a call to addTimer for V2+ gamesStrangerke
2015-11-10MADS: Implement SetSeqPlayer for V2+ games, replace setTrigger by addSubEntryStrangerke
2015-10-25MADS: Dragon: Some rework in scene 104Strangerke
2015-10-24MADS: Dragon: Implement scene 104Strangerke
2015-10-23MADS: Dragon: Implement scene 103Strangerke
2015-10-23MADS: Dragon: Implement scene 102Strangerke
2015-10-22MADS: Dragon: Implement scene 101Strangerke
2015-10-22MADS: Dragon: Add generic scene for group 1Strangerke