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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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events.cpp
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2016-03-14
MADS: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2016-01-10
MADS: Implement GameConversations::update
Paul Gilbert
2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2015-04-04
MADS: Fix wait cursor when leaving crashed ship for the first time
unknown
2015-03-14
MADS: Fix hotspot highlighting when easy mouse is off
Paul Gilbert
2015-02-21
MADS: Implement scroll wheel support for scrolling inventory
Paul Gilbert
2015-02-14
MADS: Allow Escape key to close game options dialog
Paul Gilbert
2015-01-31
MADS: Remove a useless variable
Strangerke
2014-07-26
MADS: Add support to event manager for intercepting events
Paul Gilbert
2014-07-18
MADS: Beginnings of work on Rex Nebular main menu
Paul Gilbert
2014-05-28
MADS: Janitorial - Trim trailing spaces and tabs
Strangerke
2014-05-27
MADS: Avoid double-initialization in EventsManager
Strangerke
2014-05-27
MADS: Initialize some variables in EventsManager
Strangerke
2014-05-26
MADS: Fix missing initialization in EventsManager class.
D G Turner
Fixes CID #1216233.
2014-05-25
MADS: Further fix for setting cursor hotspot position
Paul Gilbert
2014-05-25
MADS: Properly implement cursor hotspot handling
Paul Gilbert
2014-05-02
MADS: Misc savegame fixes and added meta query info
Paul Gilbert
2014-04-29
MADS: Add an isCursorVisible() method
Filippos Karapetis
This will probably be used by the menu class, but it's nice to have nonetheless
2014-04-19
MADS: Implement palette animation code
Paul Gilbert
2014-04-08
MADS: Added preliminary keyboard handling and keypress process stub
Paul Gilbert
2014-04-05
MADS: Fix right mouse button handling
Paul Gilbert
2014-04-05
MADS: Fixes for actions triggering prematurely
Paul Gilbert
2014-04-02
MADS: Further clean up/renaming of checkActionAtMousePos
Paul Gilbert
2014-03-30
MADS: Fix for hotspot highlighting when mouse moves
Paul Gilbert
2014-03-27
MADS: Cleanup of game and player fields used during initialization
Paul Gilbert
2014-03-26
MADS: Walking is now sort of working
Paul Gilbert
2014-03-26
MADS: Fix for selecting actions from the list
Paul Gilbert
2014-03-23
MADS: Fix the setting/clearing of _mouseReleased flag
Paul Gilbert
2014-03-22
MADS: Implemented ScreenObjects::checkScroller
Paul Gilbert
2014-03-20
MADS: Minor initial sprite slots loading fixes, missing code from ↵
Paul Gilbert
SequenceList::loadSprites
2014-03-19
MADS: Preliminary code to show game cursor
Paul Gilbert
2014-03-11
MADS: Fix inter-frame wait loop
Paul Gilbert
2014-03-08
MADS: Clarified Events::_currentTimer as Scene::_frameStartTime
Paul Gilbert
2014-03-04
MADS: Beginnings of code support for Scene::drawElements
Paul Gilbert
2014-03-04
MADS: Finished remainder of Scene::doFrame
Paul Gilbert
2014-03-02
MADS: Bulk of implementation of ScreenObjects::check
Paul Gilbert
2014-03-02
MADS: Implemented more of the multi-scene loop
Paul Gilbert
2014-03-02
MADS: Added skeleton class for actions
Paul Gilbert
2014-02-25
MADS: Moved scene data classes into their own code file
Paul Gilbert
2014-02-23
MADS: Added game initialisation code
Paul Gilbert
2014-02-22
MADS: Copy protection dialog is starting to be displayed
Paul Gilbert
2014-02-22
MADS: Implemented more logic for dialog display
Paul Gilbert
2014-02-22
MADS: Further cursor/event initialisation
Paul Gilbert
2014-02-22
MADS: Beginnings of cursor initialization
Paul Gilbert
2014-02-19
MADS: Added skeleton files for the game and dialogs
Paul Gilbert
2014-02-18
MADS: Initial implementation of MSurface class and dependant classes
Paul Gilbert