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path: root/engines/mads/events.cpp
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2015-04-04MADS: Fix wait cursor when leaving crashed ship for the first timeunknown
2015-03-14MADS: Fix hotspot highlighting when easy mouse is offPaul Gilbert
2015-02-21MADS: Implement scroll wheel support for scrolling inventoryPaul Gilbert
2015-02-14MADS: Allow Escape key to close game options dialogPaul Gilbert
2015-01-31MADS: Remove a useless variableStrangerke
2014-07-26MADS: Add support to event manager for intercepting eventsPaul Gilbert
2014-07-18MADS: Beginnings of work on Rex Nebular main menuPaul Gilbert
2014-05-28MADS: Janitorial - Trim trailing spaces and tabsStrangerke
2014-05-27MADS: Avoid double-initialization in EventsManagerStrangerke
2014-05-27MADS: Initialize some variables in EventsManagerStrangerke
2014-05-26MADS: Fix missing initialization in EventsManager class.D G Turner
Fixes CID #1216233.
2014-05-25MADS: Further fix for setting cursor hotspot positionPaul Gilbert
2014-05-25MADS: Properly implement cursor hotspot handlingPaul Gilbert
2014-05-02MADS: Misc savegame fixes and added meta query infoPaul Gilbert
2014-04-29MADS: Add an isCursorVisible() methodFilippos Karapetis
This will probably be used by the menu class, but it's nice to have nonetheless
2014-04-19MADS: Implement palette animation codePaul Gilbert
2014-04-08MADS: Added preliminary keyboard handling and keypress process stubPaul Gilbert
2014-04-05MADS: Fix right mouse button handlingPaul Gilbert
2014-04-05MADS: Fixes for actions triggering prematurelyPaul Gilbert
2014-04-02MADS: Further clean up/renaming of checkActionAtMousePosPaul Gilbert
2014-03-30MADS: Fix for hotspot highlighting when mouse movesPaul Gilbert
2014-03-27MADS: Cleanup of game and player fields used during initializationPaul Gilbert
2014-03-26MADS: Walking is now sort of workingPaul Gilbert
2014-03-26MADS: Fix for selecting actions from the listPaul Gilbert
2014-03-23MADS: Fix the setting/clearing of _mouseReleased flagPaul Gilbert
2014-03-22MADS: Implemented ScreenObjects::checkScrollerPaul Gilbert
2014-03-20MADS: Minor initial sprite slots loading fixes, missing code from ↵Paul Gilbert
SequenceList::loadSprites
2014-03-19MADS: Preliminary code to show game cursorPaul Gilbert
2014-03-11MADS: Fix inter-frame wait loopPaul Gilbert
2014-03-08MADS: Clarified Events::_currentTimer as Scene::_frameStartTimePaul Gilbert
2014-03-04MADS: Beginnings of code support for Scene::drawElementsPaul Gilbert
2014-03-04MADS: Finished remainder of Scene::doFramePaul Gilbert
2014-03-02MADS: Bulk of implementation of ScreenObjects::checkPaul Gilbert
2014-03-02MADS: Implemented more of the multi-scene loopPaul Gilbert
2014-03-02MADS: Added skeleton class for actionsPaul Gilbert
2014-02-25MADS: Moved scene data classes into their own code filePaul Gilbert
2014-02-23MADS: Added game initialisation codePaul Gilbert
2014-02-22MADS: Copy protection dialog is starting to be displayedPaul Gilbert
2014-02-22MADS: Implemented more logic for dialog displayPaul Gilbert
2014-02-22MADS: Further cursor/event initialisationPaul Gilbert
2014-02-22MADS: Beginnings of cursor initializationPaul Gilbert
2014-02-19MADS: Added skeleton files for the game and dialogsPaul Gilbert
2014-02-18MADS: Initial implementation of MSurface class and dependant classesPaul Gilbert