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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads.h
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2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2015-03-14
MADS: Hook up sfx/music flags
Paul Gilbert
2015-03-14
MADS: Persist gameplay options
Paul Gilbert
2014-10-12
MADS: Move OPL creation from the engine to SoundManager
Paul Gilbert
2014-09-05
MADS: Fix OPL init error when showing credits multiple times
Paul Gilbert
2014-05-27
MADS: initialise -> initialize.
Johannes Schickel
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-04-27
MADS: Implement the audio player
Filippos Karapetis
This is used for all digital samples, plus voices in talkie versions. Currently, it's only hooked to the "play_audio" debugger command
2014-04-27
MADS: Remove the unused GType_Riddle game ID (it's an M4 game)
Filippos Karapetis
2014-04-27
MADS: Add detection entries for Dragonsphere and Phantom
Filippos Karapetis
Also, disable the unsupported compressed Rex version for now
2014-04-26
MADS: Implemented more save/load logic
Paul Gilbert
2014-04-26
MADS: Implemented savegame header read/writes
Paul Gilbert
2014-04-24
MADS: Added methods for can save/load currently
Paul Gilbert
2014-04-07
MADS: Implement loading logic for UI background animations
Paul Gilbert
2014-03-22
MADS: Introduce another getRandomNumber function with 2 parameters
Strangerke
2014-03-21
MADS: Implemented more of scene 103 code
Paul Gilbert
2014-03-17
MADS: Beginnings of code for UI inventory item animation
Paul Gilbert
2014-03-15
MADS: Fix display of user interface during animation
Paul Gilbert
2014-03-15
MADS: Merged the InterfaceSurface and UserInterface classes
Paul Gilbert
2014-03-13
MADS: Fixed handling of dirty rects to copy areas to the physical screen
Paul Gilbert
2014-03-06
MADS: Added in Rex Nebular globals class
Paul Gilbert
2014-03-05
MADS: Further implementation of drawElements
Paul Gilbert
2014-03-04
MADS: Beginnings of code support for Scene::drawElements
Paul Gilbert
2014-03-02
MADS: Implemented more of the multi-scene loop
Paul Gilbert
2014-03-02
MADS: Added loading for scene nodes and hotspost
Paul Gilbert
2014-02-24
MADS: Beginnings of scene-specific data loading
Paul Gilbert
2014-02-24
MADS: Added skeleton framework for game scene classes
Paul Gilbert
2014-02-22
MADS: Implemented more logic for dialog display
Paul Gilbert
2014-02-22
MADS: Removed M4-specific code. Keeping engine MADS-specific for now
Paul Gilbert
2014-02-22
MADS: Further cursor/event initialisation
Paul Gilbert
2014-02-19
MADS: Added skeleton files for the game and dialogs
Paul Gilbert
2014-02-18
MADS: Adding in classes for fonts, game, user interfaec, and graphics
Paul Gilbert
2014-02-18
MADS: Initial implementation of MSurface class and dependant classes
Paul Gilbert
2014-02-16
MADS: Initial implementation of Adlib sound driver
Paul Gilbert