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2015-11-04MADS: Phantom: Implement generic scene 5xxStrangerke
2015-10-29MADS: Phantom: Implement generic scene 4xxStrangerke
2015-10-27MADS: Phantom: Add generic class Scene3xxStrangerke
2015-10-22MADS: Dragon: Add generic scene for group 1Strangerke
2015-10-22MADS: Phantom: Add Scene Group 2 generic functionsStrangerke
2015-10-10MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine ↵Strangerke
functions
2014-10-15MADS: Move all the anim and text view code into a common classFilippos Karapetis
The animation and text players are more or less common among all MADS games
2014-10-14MADS: Initial (very incomplete) implementation of Phantom scene 102Filippos Karapetis
2014-10-14MADS: Initial implementation of the Phantom globals classFilippos Karapetis
2014-07-18MADS: Beginnings of work on Rex Nebular main menuPaul Gilbert
2014-05-05MADS: Add initial files for Rex scene group 6Filippos Karapetis
2014-05-05MADS: Add scene 7xxStrangerke
2014-05-04MADS: Implement scene 5xx ancestorStrangerke
2014-04-29MADS: Add scene4xx common functionsStrangerke
2014-04-27MADS: Implement the audio playerFilippos Karapetis
This is used for all digital samples, plus voices in talkie versions. Currently, it's only hooked to the "play_audio" debugger command
2014-04-27MADS: Add skeleton classes for Phantom and DragonsphereFilippos Karapetis
2014-04-21MADS: Create a Globals base class that the games will derive fromPaul Gilbert
2014-04-16MADS: Add scene3xx functionsStrangerke
2014-03-29MADS: Refactored pathfinder into it's own classPaul Gilbert
2014-03-20MADS: Implemented more action logic for highlighting hotspotsPaul Gilbert
2014-03-16MADS: Implement Scene2xx functionsStrangerke
2014-03-15MADS: Merged the InterfaceSurface and UserInterface classesPaul Gilbert
2014-03-15MADS: Implemented scene 103 setup and needed support methodsPaul Gilbert
2014-03-13MADS: Fixed handling of dirty rects to copy areas to the physical screenPaul Gilbert
2014-03-06MADS: Added in Rex Nebular globals classPaul Gilbert
2014-03-05MADS: Moved hotspot code to a separate filePaul Gilbert
2014-03-05MADS: Further implementation of drawElementsPaul Gilbert
2014-03-04MADS: Beginnings of code support for Scene::drawElementsPaul Gilbert
2014-03-03MADS: Implemented extra message and dirty area classesPaul Gilbert
2014-03-03MADS: Implemented sequence list, improvements for sprite assetsPaul Gilbert
2014-03-02MADS: Moved Player class into it's own filePaul Gilbert
2014-03-02MADS: Added skeleton class for actionsPaul Gilbert
2014-03-02MADS: Added skeleton file for animation classPaul Gilbert
2014-02-25MADS: Starting to refactor some Scene array fields as separate classesPaul Gilbert
2014-02-25MADS: Moved scene data classes into their own code filePaul Gilbert
2014-02-24MADS: Added skeleton framework for game scene classesPaul Gilbert
2014-02-23MADS: Added game initialisation codePaul Gilbert
2014-02-22MADS: Implemented more logic for dialog displayPaul Gilbert
2014-02-22MADS: Beginnings of cursor initializationPaul Gilbert
2014-02-22MADS: Beginnings of dialog class hierarchyPaul Gilbert
2014-02-19MADS: Moved sound_nebular file into new nebular/ folderPaul Gilbert
2014-02-19MADS: Added skeleton files for the game and dialogsPaul Gilbert
2014-02-18MADS: Fix warnings identified by gccPaul Gilbert
2014-02-18MADS: Adding in classes for fonts, game, user interfaec, and graphicsPaul Gilbert
2014-02-18MADS: Initial implementation of MSurface class and dependant classesPaul Gilbert
2014-02-16MADS: Initial implementation of Adlib sound driverPaul Gilbert