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path: root/engines/mads/msurface.cpp
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2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-02-15MADS: Fix left screen clipping for scaled flipped spritesPaul Gilbert
2015-02-15MADS: Fix left edge screen clipping for non-scaled flipped spritesPaul Gilbert
2015-02-08MADS: Implementing code for panning screen transitionsPaul Gilbert
2014-10-18MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOsPaul Gilbert
2014-10-10MADS: Reduce the scope of a couple of variables in MSurfaceStrangerke
2014-07-24MADS: Clean up _depthStyle usage in DepthSurface classPaul Gilbert
2014-06-01MADS: Fix Rex's moonwalkingPaul Gilbert
2014-05-31MADS: Fix positioning and clipping of flipped scaled imagesPaul Gilbert
2014-05-31MADS: Merge copyFromScaled into the existing copyFrom methodPaul Gilbert
2014-05-29MADS: Fix positioning of teleporter window backgroundsPaul Gilbert
2014-05-28MADS: Janitorial - Trim more trailing whitespaceSven Hesse
2014-05-25MADS: Change sprite drawing to use DepthSurface getDepth methodPaul Gilbert
2014-05-25MADS: Standardised on passing depth surfaces as DepthSurfacePaul Gilbert
2014-05-21MADS: Remove some redundant TODOsPaul Gilbert
2014-05-11MADS: Refactoring of dialog classes, more implementation of PictureDialogPaul Gilbert
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-06MADS: Add a sanity check for color 255Filippos Karapetis
This is used in scene 752
2014-04-21MADS: Improve background user interface sprite animationsPaul Gilbert
2014-04-19MADS: Implemented MSurface::mergeFrom methodPaul Gilbert
2014-04-15MADS: Fix depth issues with sitting in chair in scene 101Paul Gilbert
2014-03-21MADS: Fixes for handling horizontally flipped framesPaul Gilbert
2014-03-16MADS: Implementing user interface text display methodsPaul Gilbert
2014-03-16MADS: Implemented lots of Player methodsPaul Gilbert
2014-03-15MADS: Fix display of user interface during animationPaul Gilbert
2014-03-13MADS: Fixed handling of dirty rects to copy areas to the physical screenPaul Gilbert
2014-03-13MADS: Add guard against reading depth value outside bounds of depth surfacePaul Gilbert
2014-03-12MADS: General cleanup and minor fixesPaul Gilbert
2014-03-10MADS: In progress implementation of PaletteUsage::processPaul Gilbert
2014-03-08MADS: Removed old RGBList code from old M4 enginePaul Gilbert
2014-03-06MADS: Implementing support methods needed for scene 804 initialisationPaul Gilbert
2014-03-05MADS: More Animation class implementationPaul Gilbert
2014-03-05MADS: Completed implementing drawElements and support methodsPaul Gilbert
2014-03-05MADS: Further implementation of drawElementsPaul Gilbert
2014-03-04MADS: Beginnings of code support for Scene::drawElementsPaul Gilbert
2014-02-28MADS: More work implementing scene info loadingPaul Gilbert
2014-02-25MADS: In progress implementation of loadScenePaul Gilbert
2014-02-23MADS: Fixes for the display of dialogsPaul Gilbert
2014-02-22MADS: Implemented more logic for dialog displayPaul Gilbert
2014-02-22MADS: Removed M4-specific code. Keeping engine MADS-specific for nowPaul Gilbert
2014-02-20MADS: Implemented resource manager using ScummVM Archive interfacePaul Gilbert
2014-02-19MADS: Fix memory leaks in MSurfacePaul Gilbert
2014-02-19MADS: Cleanup of palette code, updated old-style 4 byte RGB usage to 3 bytesPaul Gilbert
2014-02-19MADS: Extra cleanup and commenting for MSurface methodsPaul Gilbert
2014-02-18MADS: Adding in classes for fonts, game, user interfaec, and graphicsPaul Gilbert
2014-02-18MADS: Initial implementation of MSurface class and dependant classesPaul Gilbert