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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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nebular
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dialogs_nebular.cpp
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2016-01-11
MADS: Check 'dialog' earlier to avoid untested null dereference
Strangerke
2015-11-25
MADS: NEBULAR: Fix another (potential) memory leak
Strangerke
2015-11-25
MADS: Nebular - Fix two memory leaks in dialogs
Strangerke
2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2015-04-09
MADS: Plug some memory leaks
Filippos Karapetis
2015-04-06
MADS: Show first character of the Rex Nebular copy protection word
Torbjörn Andersson
2015-04-06
MADS: Allow quitting in Rex's copy protection dialog
Torbjörn Andersson
2015-04-06
MADS: Implement copy protection screen for Rex
Filippos Karapetis
2015-03-15
MADS: Properly reset the sound flag
Filippos Karapetis
2015-03-15
MADS: Hook up all of the remaining options, and add custom game options
Filippos Karapetis
2015-03-14
MADS: Save reverted options if you cancel out of Game Options dialog
Paul Gilbert
2015-03-14
MADS: Persist gameplay options
Paul Gilbert
2015-03-14
MADS: Fix toggling of game options
Filippos Karapetis
2015-03-13
MADS: Properly handle reloading scenes when closing dialogs
Paul Gilbert
2015-03-07
MADS: Correctly show main menu after showing credits
Paul Gilbert
2015-02-14
MADS: Fix palette loading for in-game dialogs
Paul Gilbert
2015-02-14
MADS: Allow Escape key to close game options dialog
Paul Gilbert
2015-01-31
MADS: Janitorial - fix some else statements with braces on separate lines or ...
Strangerke
2015-01-31
MADS: Add safeguards in DialogsNebular::show
Strangerke
2015-01-17
MADS: Renamings of Layer and a transition type
Paul Gilbert
2014-10-28
MADS: Remove trailing whitespace
Filippos Karapetis
2014-10-18
MADS: Clear scene sprites and objects when showing a game menu
Filippos Karapetis
2014-10-18
MADS: Implement the Rex Cancel button in the game options dialog
Filippos Karapetis
2014-10-18
MADS: Hook up Rex game endings to show the correct animation and/or credits
Paul Gilbert
2014-10-15
MADS: Move all the anim and text view code into a common class
Filippos Karapetis
2014-09-06
MADS: Fix palette for difficulty selection dialog
Paul Gilbert
2014-09-06
MADS: Properly free menu items when main menu is freed
Paul Gilbert
2014-09-05
MADS: Fix starting TextView palette setup and scroll ending
Paul Gilbert
2014-09-04
MADS: Fix palette setup for credits view
Paul Gilbert
2014-09-03
MADS: Properly implement drawing to a subset of the screen
Paul Gilbert
2014-08-31
MADS: Hook in text credits view, beginnings of correct script processing
Paul Gilbert
2014-08-06
MADS: Fix some more uninitialized variables
Strangerke
2014-07-27
MADS: Beginnings of exit advert view
Paul Gilbert
2014-07-27
MADS: Beginnings of re-implementing text view class
Paul Gilbert
2014-07-27
MADS: Main menu selections now working
Paul Gilbert
2014-07-26
MADS: Menuitems now animating correctly for the main menu
Paul Gilbert
2014-07-25
MADS: Main menu background is now correctly loading
Paul Gilbert
2014-07-20
MADS: Initialise _lineIndex
Torbjörn Andersson
2014-07-19
MADS: Remove redundant saved surface from FullScreenDialog base class
Paul Gilbert
2014-07-18
MADS: Fixes for compilation warnings
Paul Gilbert
2014-07-18
MADS: Beginnings of work on Rex Nebular main menu
Paul Gilbert
2014-06-28
MADS: Cleanup of fields and constants usage
Paul Gilbert
2014-06-28
MADS: Fix selection of lines in the difficulty dialog to match the original
Paul Gilbert
2014-06-28
MADS: Started implementing the Rex in-game and option menus
Filippos Karapetis
2014-06-26
MADS: Implement the difficulty selection dialog
Paul Gilbert
2014-06-12
MADS: initialize a couple of variable in DialogLine
Strangerke
2014-06-07
MADS: More setup code for the difficulty dialog
Paul Gilbert
2014-06-06
MADS: Refactoring and cleanup of the game startup code
Paul Gilbert
2014-06-05
MADS: Implemented support methods for ScreenDialog base class
Paul Gilbert
2014-06-05
MADS: Added setup code for difficulty dialog
Paul Gilbert
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