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path: root/engines/mads/nebular/game_nebular.cpp
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2016-02-06MADS: Fix stop stopWalkers list incorrectly filling upPaul Gilbert
2016-01-07MADS: Phantom: Flesh out walk triggersPaul Gilbert
2015-11-23MADS: Rex: Remove dead code in doObjectActionStrangerke
(same check earlier in the same if statement)
2015-11-23Merge pull request #626 from dreammaster/phantomFilippos Karapetis
MADS: Return of the Phantom WIP
2015-11-09MADS: Remove useless casts in per-game logicStrangerke
2015-10-27MADS: Janitorial: Remove trailing spaces and tabsStrangerke
2015-10-24MADS: Don't show protection dialog when resuming game from in-game menuPaul Gilbert
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-04-08MADS: Don't show protection dialog when exiting directly from main menuPaul Gilbert
2015-04-06MADS: Allow quitting in Rex's copy protection dialogTorbjörn Andersson
2015-04-06MADS: Implement copy protection screen for RexFilippos Karapetis
2015-03-08MADS: Fix for penlight when starting a new game in Hard modePaul Gilbert
2015-03-08MADS: Fix game startup settings for pit & batteries based on difficultyPaul Gilbert
2015-03-07MADS: Fix Credits and Quotes option on the main menuPaul Gilbert
2015-03-07MADS: Correctly show main menu after showing creditsPaul Gilbert
2015-03-07MADS: Refactoring of text/animation views to show outside game loopPaul Gilbert
2015-01-31MADS: Janitorial - fix some else statements with braces on separate lines or ↵Strangerke
extra tabs
2015-01-21JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2014-10-28MADS: Remove trailing whitespaceFilippos Karapetis
2014-10-18MADS: Hook up Rex game endings to show the correct animation and/or creditsPaul Gilbert
2014-07-27MADS: Main menu selections now workingPaul Gilbert
2014-06-28MADS: Create savegame thumbnail from scenes before opening in-game dialogsPaul Gilbert
2014-06-06MADS: Refactoring and cleanup of the game startup codePaul Gilbert
2014-06-03MADS: Fix removing items from inventory when they should bePaul Gilbert
2014-06-01MADS: Fixes for giving batteries to HerminPaul Gilbert
2014-06-01MADS: Fixes for recharging durafail batteriesPaul Gilbert
2014-06-01MADS: Default new games to hard modePaul Gilbert
2014-05-27MADS: Stop showing picture dialogs for items before you've picked them upPaul Gilbert
2014-05-27MADS: Slight formatting fixes.Johannes Schickel
2014-05-26MADS: Add more friendly names for action verbs and nounsFilippos Karapetis
2014-05-26MADS: Implement the recipe showing functionalityFilippos Karapetis
2014-05-26MADS: Add more friendly names for action verbs and nounsFilippos Karapetis
Also, add a TODO in doObjectAction()
2014-05-26MADS: Add more friendly names for action verbs and nounsFilippos Karapetis
2014-05-20MADS: Fix some usages of isAction() with nounsFilippos Karapetis
2014-05-20MADS: Replace more dialog IDs with their decimal valuesFilippos Karapetis
2014-05-19MADS: Some more British -> American English modificationsStrangerke
2014-05-16MADS: Properly implemented object quality codePaul Gilbert
2014-05-10MADS: Split verbs from nounsFilippos Karapetis
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-08MADS: Use friendly names in globalsFilippos Karapetis
2014-05-08MADS: Bugfix for combining the poison darts with the plant stalkFilippos Karapetis
2014-05-07MADS: Rename difficulty constants to match IDB, implement scene 504Strangerke
2014-05-03MADS: Savegames are now workingPaul Gilbert
2014-05-01MADS: Implemented more savegame synchronizationPaul Gilbert
2014-04-30MADS: Check for sane object IDs when checking for inventory objectsFilippos Karapetis
This avoids crashes in cases where the default excuse is shown, for objects that can't be operated
2014-04-30MADS: Fix a crash when trying to pick up objects that can't be pickedFilippos Karapetis
2014-04-23MADS: Further synchronization implementationPaul Gilbert
2014-04-15MADS: General cleanup and minor renamingsPaul Gilbert
2014-04-12MADS: Fix a bunch of GCC warningsPaul Gilbert
2014-04-11MADS: rename a variable in unhandledActionStrangerke