index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
mads
/
nebular
/
nebular_scenes.cpp
Age
Commit message (
Expand
)
Author
2014-04-18
MADS: Implement scene 308
Strangerke
2014-04-17
MADS: Implement scene 307
Strangerke
2014-04-16
MADS: Implement scene 303 and 304
Strangerke
2014-04-16
MADS: Implement scene 302
Strangerke
2014-04-16
MADS: Implement scene 301
Strangerke
2014-04-16
MADS: Remove some useless accolades, implement scene 216
Strangerke
2014-04-16
MADS: Fix rects in scene 202, 210, 211, implement scene 215
Strangerke
2014-04-16
MADS: Implement scene 214
Strangerke
2014-04-15
MADS: Implement scene 112
Strangerke
2014-04-15
MADS: Implement scene 111
Strangerke
2014-04-15
MADS: Implement scene 110
Strangerke
2014-04-14
MADS: Fix a big in scene 102, implement scene 109
Strangerke
2014-04-14
MADS: Implement scene 108
Strangerke
2014-04-13
MADS: Implement scene 107
Strangerke
2014-04-13
MADS: Implement scene 106
Strangerke
2014-04-12
MADS: Implement Scene 105
Strangerke
2014-04-11
MADS: Implement scene 104, start splitting the arrays storing sprite and sequ...
Strangerke
2014-04-10
MADS: Implement Scene 101
Strangerke
2014-04-09
MADS: Implement scene 212
Strangerke
2014-04-09
MADS: Some refactoring, implement Scene 211
Strangerke
2014-04-08
MADS: Hook scene 210 in hardcoded logic
Strangerke
2014-04-05
MADS: Add missing scene codes variant handling
Paul Gilbert
2014-03-26
MADS: Use globalId enum, add a skeletton for scene 209
Strangerke
2014-03-25
MADS: Add scene 208
Strangerke
2014-03-25
MADS: Start work on Scene 207
Strangerke
2014-03-24
MADS: Implement scene 203
Strangerke
2014-03-21
MADS: Implemented more of scene 103 code
Paul Gilbert
2014-03-18
MADS: Add scene 201 in createScene()
Strangerke
2014-03-16
MADS: Move setPlayerSpritesPrefix() to Scene1xx
Strangerke
2014-03-16
MADS: Move setAAName() to Scene1xx
Strangerke
2014-03-16
MADS: Hooked up the in-progress scene 103
Paul Gilbert
2014-03-15
MADS: Implemented scene 103 setup and needed support methods
Paul Gilbert
2014-03-12
MADS: Fixed loading of scene depth surface for Rex Nebular
Paul Gilbert
2014-03-11
MADS: Implemented scene 804 step
Paul Gilbert
2014-03-06
MADS: Implementing support methods needed for scene 804 initialisation
Paul Gilbert
2014-03-06
MADS: Added in Rex Nebular globals class
Paul Gilbert
2014-03-05
MADS: Starting implementation of scene group 8
Paul Gilbert
2014-02-24
MADS: Added skeleton framework for game scene classes
Paul Gilbert
[prev]