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path: root/engines/mads/nebular/nebular_scenes1.cpp
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2014-04-27MADS: Set Rex to start from scene 101, like the originalFilippos Karapetis
There's a temporary hack to skip showing Rex's standing up animation cause it takes ages to finish
2014-04-23MADS: Add a synchronize method to some of the group 1 scenesPaul Gilbert
2014-04-23MADS: Fix scenes previously using globals to properly use localsPaul Gilbert
2014-04-20MADS: Beginnings of implementing conversation methodsPaul Gilbert
2014-04-19MADS: Moved Animation::free to be Scene::freeAnimationPaul Gilbert
2014-04-15MADS: Fix depth issues with sitting in chair in scene 101Paul Gilbert
2014-04-15MADS: Renaming for sprite cycle triggersPaul Gilbert
2014-04-15MADS: General cleanup and minor renamingsPaul Gilbert
2014-04-15MADS: Fix several Rects in scene 101 and 109Strangerke
2014-04-15MADS: Implement scene 112Strangerke
2014-04-15MADS: Implement scene 111Strangerke
2014-04-15MADS: Implement scene 110Strangerke
2014-04-15MADS: Implement scene 110Strangerke
2014-04-14MADS: Fix a big in scene 102, implement scene 109Strangerke
2014-04-14MADS: Implement scene 108Strangerke
2014-04-13MADS: Implement scene 107Strangerke
2014-04-13MADS: Implement scene 106Strangerke
2014-04-12MADS: Added noun constants for walking through doorsPaul Gilbert
2014-04-12MADS: Fix sitting down on chair in scene 101Paul Gilbert
2014-04-12MADS: Implement Palette::refreshHighColors()Strangerke
2014-04-12MADS: Fix a bunch of GCC warningsPaul Gilbert
2014-04-12MADS: Implement Scene 105Strangerke
2014-04-11MADS: Split the other sprite and sequence index arraysStrangerke
2014-04-11MADS: Implement scene 104, start splitting the arrays storing sprite and ↵Strangerke
sequence indexes
2014-04-11MADS: Initialize scene102 variables, move an empty function of Scene 103 to ↵Strangerke
header
2014-04-11MADS: Fixed incorrect parameter order in scene 101 chair sit downPaul Gilbert
2014-04-11MADS: Implement scene 102Strangerke
2014-04-10MADS: Implement Scene 101Strangerke
2014-04-06MADS: Fix incorrect look description in scene 103Paul Gilbert
2014-04-06MADS: Fix display of scene inventory itemsPaul Gilbert
2014-04-05MADS: Add missing scene codes variant handlingPaul Gilbert
2014-04-05MADS: Fix incorrect parameter in turky explosion sequencePaul Gilbert
2014-04-05MADS: Fix display of dialog at end of taking turkey explosion sequencePaul Gilbert
2014-04-05MADS: Some rework in scene group 1 and 8Strangerke
2014-04-05MADS: Fix for actions getting aborted due to _commandError being setPaul Gilbert
2014-04-05MADS: Fixes for actions triggering prematurelyPaul Gilbert
2014-04-04MADS: Fix action checks in scene 103 actions codePaul Gilbert
2014-04-03MADS: Fix setting _commandError in MADSAction::startActionPaul Gilbert
2014-03-29MADS: Replace some magic values by enumsStrangerke
2014-03-28MADS: suppress optional parameters of isAction, rework and renaming in scene 202Strangerke
2014-03-28MADS: Cleanup of direction setup, fix sprite mirroring for walkingPaul Gilbert
2014-03-27MADS: Initial cleanup of action/player handlingPaul Gilbert
2014-03-27MADS: Cleanup of game and player fields used during initializationPaul Gilbert
2014-03-26MADS: Use globalId enum, add a skeletton for scene 209Strangerke
2014-03-23MADS: Implemented more action handling methodsPaul Gilbert
2014-03-23MADS: Moved sub71312 method to be SequenceList::setMsgLayoutPaul Gilbert
2014-03-23MADS: Fix incorrect constant usage in scene 103 logicPaul Gilbert
2014-03-23MADS: Finished scene 103 action logicPaul Gilbert
2014-03-22MADS: Added _savedLookFlag to MADSActionPaul Gilbert
2014-03-21MADS: Implemented more of scene 103 codePaul Gilbert