index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
mads
/
nebular
/
nebular_scenes2.cpp
Age
Commit message (
Collapse
)
Author
2014-04-11
MADS: Split the other sprite and sequence index arrays
Strangerke
2014-04-11
MADS: Implement unhandledAction
Strangerke
2014-04-10
MADS: Avoid to specify the 2nd parameter of addSprites when it's the default ↵
Strangerke
value
2014-04-09
MADS: Implement scene 212
Strangerke
2014-04-09
MADS: Some refactoring, implement Scene 211
Strangerke
2014-04-08
MADS: Use Common::Point in DynamicHotspot::setPosition()
Strangerke
2014-04-08
MADS: Implement scene 210, some cleanup of some other 2xx scenes, add some stubs
Strangerke
2014-04-05
MADS: Add missing scene codes variant handling
Paul Gilbert
2014-04-05
MADS: Implement scene 209
Strangerke
2014-04-03
MADS: Renamings for saving fields in MADSAction::startAction
Paul Gilbert
2014-03-30
MADS: Some more rework in scene 208
Strangerke
2014-03-30
MADS: Reduce the scope of a variable in scene 208::subAction()
Strangerke
2014-03-30
MADS: Implement Scene208::subAction()
Strangerke
2014-03-30
MADS: Implement Scene208::updateTrap()
Strangerke
2014-03-29
MADS: Remove some magic values related to verbs
Strangerke
2014-03-29
MADS: Implement two stubs in scene 207 (which is now complete)
Strangerke
2014-03-29
MADS: Some renaming in scene 207
Strangerke
2014-03-29
MADS: Implemented NebularGame::step
Paul Gilbert
2014-03-29
MADS: Implement palette::lock() and unlock(), get rid of some magic values ↵
Strangerke
in scene 202 and 203, some renaming
2014-03-29
MADS: Some more renaming in scene 202
Strangerke
2014-03-29
MADS: Replace some magic values by enums
Strangerke
2014-03-28
MADS: Cleanup of Scene::checkStartWalk to become Player::newWalk
Paul Gilbert
2014-03-28
MADS: Clean up of Player::move method
Paul Gilbert
2014-03-28
MADS: Some work on scene 205
Strangerke
2014-03-28
MADS: suppress optional parameters of isAction, rework and renaming in scene 202
Strangerke
2014-03-27
MADS: Initial cleanup of action/player handling
Paul Gilbert
2014-03-27
MADS: Cleanup of game and player fields used during initialization
Paul Gilbert
2014-03-27
MADS: Some polishing work on Scene 202
Strangerke
2014-03-26
MADS: Review scene 201
Strangerke
2014-03-26
MADS: Cleaned up game initialisation code to use more constants
Paul Gilbert
2014-03-26
MADS: Use globalId enum, add a skeletton for scene 209
Strangerke
2014-03-25
MADS: Added a Facing enum for the player directions
Paul Gilbert
2014-03-25
MADS: Add scene 208
Strangerke
2014-03-25
MADS: Finish Scene 207
Strangerke
2014-03-25
MADS: Start work on Scene 207
Strangerke
2014-03-24
MADS: Implement Scene205::setup and Scene205::enter
Strangerke
2014-03-24
MADS: Implement scene 203
Strangerke
2014-03-23
MADS: Moved sub71312 method to be SequenceList::setMsgLayout
Paul Gilbert
2014-03-23
MADS: Implement and get rid of two warnings
Strangerke
2014-03-22
MADS: Add a stub for Dialog::showPicture()
Strangerke
2014-03-22
MADS: Add some variables in / move a variable to _globals
Strangerke
2014-03-22
MADS: Introduce another getRandomNumber function with 2 parameters
Strangerke
2014-03-22
MADS: Add _v8425C, set _globals._v7 as uint32
Strangerke
2014-03-22
MADS: Implement getTimeout()
Strangerke
2014-03-22
MADS: Implemente Scene::changeDepthSurface()
Strangerke
2014-03-22
MADS: Refactor Scene202::step()
Strangerke
2014-03-22
MADS: Implement Scene202::Step
Strangerke
2014-03-19
MADS: Some more work on Scene 202
Strangerke
2014-03-19
MADS: More work on scene 202
Strangerke
2014-03-19
MADS: Use removeFromInventory and addToInventory in Scene 202
Strangerke
[next]