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path: root/engines/mads/nebular/nebular_scenes2.cpp
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2014-06-01MADS: Fix for native disappearing in scene 205Paul Gilbert
2014-06-01MADS: Use friendly names for the screen input modeFilippos Karapetis
2014-05-30MADS: Fix teleporter animation in scene 201 (meteorologist station)Filippos Karapetis
2014-05-30MADS: Remove superfluous parenthesesFilippos Karapetis
2014-05-28MADS: Formatting fix in scene 213 enterPaul Gilbert
2014-05-28MADS: Fix incorrect dynamic hotspot desc Ids in scene 202Paul Gilbert
2014-05-28MADS: Janitorial - Trim more trailing whitespaceSven Hesse
2014-05-28MADS: Fix climbing up/down watch tower in scene 202Paul Gilbert
2014-05-27MADS: Fix for picking up first bone in scene 202Paul Gilbert
2014-05-28MADS: Initialize a couple of variables in Scene202Strangerke
2014-05-27MADS: Bugfix for entering scene 205 as a manFilippos Karapetis
2014-05-27MADS: Bugfix for loading saves made outside the woman's hut (scene 210)Filippos Karapetis
2014-05-26MADS: Fix displaying multi-line messages in conversation with village girlPaul Gilbert
2014-05-27MADS: Add more friendly names for action verbs and nounsFilippos Karapetis
2014-05-26MADS: Add more friendly names for action verbs and nounsFilippos Karapetis
2014-05-24MADS: Generalize sequence record _msgPos as _positionPaul Gilbert
2014-05-23MADS: Reorder some Synchronize functions for consistency across scene groupsStrangerke
2014-05-22MADS: Move contructors out of the header in scene group 2Strangerke
2014-05-21MADS: Remove some redundant TODOsPaul Gilbert
2014-05-20MADS: Rename several nouns to verbsFilippos Karapetis
2014-05-20MADS: Add more friendly names for nounsFilippos Karapetis
2014-05-20MADS: Replace most of the action nouns with their friendly namesFilippos Karapetis
2014-05-20MADS: Replace several verbs with their friendly namesFilippos Karapetis
2014-05-20MADS: Replace hex values in dialogs with their decimal valuesFilippos Karapetis
The decimal values make much more sense than their hex counterparts in dialogs. Only scene groups 1 - 3 are affected, since the others have decimal values already
2014-05-19MADS: Fix bug in scene 207Strangerke
2014-05-19MADS: Refactor a bit the calls of generateRandom()Strangerke
2014-05-18MADS: Rework removePlayerSprites(), get rid of another TODOStrangerke
2014-05-18MADS: Add removePlayerSprites(), remove a TODOStrangerke
2014-05-16MADS: In progress framework for on-screen random messagesPaul Gilbert
2014-05-16MADS: Implement scene 704Strangerke
2014-05-16MADS: Remove some optional parametersStrangerke
2014-05-16MADS: Bugfixes and cleanup for scene 202Filippos Karapetis
2014-05-16MADS: Bugfixes for shooting down the monkeyFilippos Karapetis
2014-05-16MADS: Add some nouns for the teleporterFilippos Karapetis
2014-05-15MADS: Bugfixes and cleanup for scene 202Filippos Karapetis
2014-05-14MADS: Replace some magic values of the monkey statusFilippos Karapetis
2014-05-10MADS: Split verbs from nounsFilippos Karapetis
2014-05-08MADS: Bugfix for shooting down the monkeyFilippos Karapetis
2014-05-08MADS: Use friendly names in globalsFilippos Karapetis
2014-05-08MADS: Use friendly name for global 36 (monkey status)Filippos Karapetis
2014-05-08MADS: Use friendly name for the deep pit in scene 208Filippos Karapetis
2014-05-07MADS: Add recently added fields in Scene205::synchronize()Strangerke
2014-05-07MADS: Implement Scene205::Actions, some polishingStrangerke
2014-05-07MADS: Synchronize local scene variables for Rex scene group 2Filippos Karapetis
2014-05-07MADS: Rename difficulty constants to match IDB, implement scene 504Strangerke
2014-05-04MADS: Remove optional parameters in scene213Strangerke
2014-05-04MADS: Implement scene 213Strangerke
2014-05-04MADS: More naming for scene 208Filippos Karapetis
2014-05-04MADS: Replace some magic values in scene 208 with their enumsFilippos Karapetis
2014-05-04MADS: Replace some more magic values for inventory items and actionsFilippos Karapetis