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path: root/engines/mads/nebular/nebular_scenes2.cpp
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2016-07-20MADS: Fix incorrect indentationPaul Gilbert
2015-11-24MADS: Nebular: Use INDEFINITE_TIMEOUT instead of an hardcoded valueStrangerke
2015-11-13MADS: Rex: Use a constant when checking _mainObjectSourceStrangerke
2015-09-21MADS: Allow multiple animations for Phantom and later gamesStrangerke
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-03-13MADS: Properly handle reloading scenes when closing dialogsPaul Gilbert
2015-03-09MADS: Improved fix for picking up plant stalkPaul Gilbert
2015-03-09MADS: Fix crash picking up bamboo stalkPaul Gilbert
2015-03-08MADS: Rename some outstanding 'abortTimers' to the more proper 'endTrigger'Paul Gilbert
2015-03-08MADS: Fix showing covered pit by default in Easy modePaul Gilbert
2015-03-08MADS: Fix game startup settings for pit & batteries based on difficultyPaul Gilbert
2015-03-07MADS: Fix a large number of incorrect animationsPaul Gilbert
2015-03-05MADS: Fix timer initialization in two scenesPaul Gilbert
2015-03-01MADS: Fix animation of hand typing code in teleporterPaul Gilbert
2015-02-21MADS: Fix animations of spider and vulture in witch doctor's hut scenePaul Gilbert
2015-02-21MADS: Fix crash when trapping bouncy native in pitPaul Gilbert
2014-06-01MADS: Fix for native disappearing in scene 205Paul Gilbert
2014-06-01MADS: Use friendly names for the screen input modeFilippos Karapetis
2014-05-30MADS: Fix teleporter animation in scene 201 (meteorologist station)Filippos Karapetis
2014-05-30MADS: Remove superfluous parenthesesFilippos Karapetis
2014-05-28MADS: Formatting fix in scene 213 enterPaul Gilbert
2014-05-28MADS: Fix incorrect dynamic hotspot desc Ids in scene 202Paul Gilbert
2014-05-28MADS: Janitorial - Trim more trailing whitespaceSven Hesse
2014-05-28MADS: Fix climbing up/down watch tower in scene 202Paul Gilbert
2014-05-27MADS: Fix for picking up first bone in scene 202Paul Gilbert
2014-05-28MADS: Initialize a couple of variables in Scene202Strangerke
2014-05-27MADS: Bugfix for entering scene 205 as a manFilippos Karapetis
2014-05-27MADS: Bugfix for loading saves made outside the woman's hut (scene 210)Filippos Karapetis
2014-05-26MADS: Fix displaying multi-line messages in conversation with village girlPaul Gilbert
2014-05-27MADS: Add more friendly names for action verbs and nounsFilippos Karapetis
2014-05-26MADS: Add more friendly names for action verbs and nounsFilippos Karapetis
2014-05-24MADS: Generalize sequence record _msgPos as _positionPaul Gilbert
2014-05-23MADS: Reorder some Synchronize functions for consistency across scene groupsStrangerke
2014-05-22MADS: Move contructors out of the header in scene group 2Strangerke
2014-05-21MADS: Remove some redundant TODOsPaul Gilbert
2014-05-20MADS: Rename several nouns to verbsFilippos Karapetis
2014-05-20MADS: Add more friendly names for nounsFilippos Karapetis
2014-05-20MADS: Replace most of the action nouns with their friendly namesFilippos Karapetis
2014-05-20MADS: Replace several verbs with their friendly namesFilippos Karapetis
2014-05-20MADS: Replace hex values in dialogs with their decimal valuesFilippos Karapetis
The decimal values make much more sense than their hex counterparts in dialogs. Only scene groups 1 - 3 are affected, since the others have decimal values already
2014-05-19MADS: Fix bug in scene 207Strangerke
2014-05-19MADS: Refactor a bit the calls of generateRandom()Strangerke
2014-05-18MADS: Rework removePlayerSprites(), get rid of another TODOStrangerke
2014-05-18MADS: Add removePlayerSprites(), remove a TODOStrangerke
2014-05-16MADS: In progress framework for on-screen random messagesPaul Gilbert
2014-05-16MADS: Implement scene 704Strangerke
2014-05-16MADS: Remove some optional parametersStrangerke
2014-05-16MADS: Bugfixes and cleanup for scene 202Filippos Karapetis
2014-05-16MADS: Bugfixes for shooting down the monkeyFilippos Karapetis
2014-05-16MADS: Add some nouns for the teleporterFilippos Karapetis