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path: root/engines/mads/nebular/nebular_scenes3.cpp
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2015-03-14MADS: Fix frequently getting endless wait cursor after doctor hits youPaul Gilbert
2015-03-14MADS: Fix greeting when talking to cell wall the first timePaul Gilbert
2015-03-14MADS: Fix animation for putting severed arm on scannerPaul Gilbert
2015-03-14MADS: Fix some verbsFilippos Karapetis
2015-03-13MADS: Properly handle reloading scenes when closing dialogsPaul Gilbert
2015-03-09MADS: Fix crash if you talk to intern in gurney room too quicklyPaul Gilbert
2015-03-09MADS: Fix walking to exit in guard room after dropping severed armPaul Gilbert
2015-03-08MADS: Fix trying to walk into corridor from security stationPaul Gilbert
2015-03-08MADS: Fix looking at magazine at security stationPaul Gilbert
2015-03-08MADS: Fix flickering message from sitting at ruined security deskPaul Gilbert
2015-03-07MADS: Fix a large number of incorrect animationsPaul Gilbert
2015-03-01MADS: Fix animation of hand typing code in teleporterPaul Gilbert
2014-06-01MADS: Use friendly names for the screen input modeFilippos Karapetis
2014-06-01MADS: Bugfixes for scene 352Filippos Karapetis
2014-05-31MADS: Fix order of parameters in quote display in scene 307Paul Gilbert
2014-05-30MADS: Fix confiscating player's inventory when capturedPaul Gilbert
2014-05-30MADS: Fix ending conversation with intern in scene 318Paul Gilbert
2014-05-30MADS: Remove resolved FIXME in scene 307Filippos Karapetis
2014-05-28MADS: Janitorial - Trim more trailing whitespaceSven Hesse
2014-05-27MADS: Initialize forcefield in scene group 3Strangerke
2014-05-27MADS: Add more friendly names for action verbs and nounsFilippos Karapetis
2014-05-26MADS: Add more friendly names for action verbs and nounsFilippos Karapetis
2014-05-24MADS: Generalize sequence record _msgPos as _positionPaul Gilbert
2014-05-24MADS: Implement screen shakingPaul Gilbert
2014-05-24MADS: Standardized fading out methods as fadeOutPaul Gilbert
2014-05-23MADS: Reorder some Synchronize functions for consistency across scene groupsStrangerke
2014-05-22MADS: Move contructors out of the header in scene group 3Strangerke
2014-05-21MADS: Remove some redundant TODOsPaul Gilbert
2014-05-20MADS: Fix compilation warning reported by digitallStrangerke
2014-05-20MADS: Add more friendly names for nounsFilippos Karapetis
2014-05-20MADS: Rename several nouns to verbsFilippos Karapetis
2014-05-20MADS: Add more friendly names for nounsFilippos Karapetis
2014-05-20MADS: Replace most of the action nouns with their friendly namesFilippos Karapetis
2014-05-20MADS: Replace more verbs with friendly names and fix usages of isActionFilippos Karapetis
2014-05-20MADS: Replace more verbs with their friendly namesFilippos Karapetis
2014-05-20MADS: Replace several verbs with their friendly namesFilippos Karapetis
2014-05-20MADS: Replace hex values in dialogs with their decimal valuesFilippos Karapetis
The decimal values make much more sense than their hex counterparts in dialogs. Only scene groups 1 - 3 are affected, since the others have decimal values already
2014-05-19MADS: Some refactoring in scene group 3Strangerke
2014-05-19MADS: Refactor a bit the calls of generateRandom()Strangerke
2014-05-19MADS: Implement two palette functionsStrangerke
2014-05-16MADS: In progress framework for on-screen random messagesPaul Gilbert
2014-05-16MADS: SpacingFilippos Karapetis
2014-05-16MADS: Remove some optional parametersStrangerke
2014-05-16MADS: Add a FIXME for scene 307Filippos Karapetis
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-08MADS: Synchronize local scene variables for Rex scene group 3Filippos Karapetis
2014-05-07MADS: Rename difficulty constants to match IDB, implement scene 504Strangerke
2014-05-04MADS: Implement scene 322Strangerke
2014-05-04MADS: Replace some more magic values for inventory items and actionsFilippos Karapetis
2014-05-02MADS: sub70C52 is setMotionFilippos Karapetis