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path: root/engines/mads/nebular/sound_nebular.cpp
AgeCommit message (Collapse)Author
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2015-11-16MADS: Fix incorrect method mappings in sound group 4Paul Gilbert
2015-10-24MADS: Fix crash at end of copy protection failure cutscenePaul Gilbert
2015-07-07AUDIO: Remove all AudioStream access to OPLMatthew Hoops
2015-07-07MADS: Use the built-in OPL timerMatthew Hoops
2015-07-07AUDIO: Remove the sample rate configuration from the OPL codeMatthew Hoops
2015-07-07AUDIO: Remove the legacy OPL APIMatthew Hoops
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-03-18MADS: Hook up ScummVM volume controlPaul Gilbert
2015-03-13MADS: Fix distortions when playing many of the soundsPaul Gilbert
2015-03-05MADS: Show a warning if sound code reads beyond end of sound data blocksPaul Gilbert
2014-10-22MADS: Remove unused variablePaul Gilbert
2014-10-22MADS: Add md5 checks for the asound.00* sound driversPaul Gilbert
The implementation of the sound driver code relies on the data for each sound being at specific locations in the files, so this ensures that if any language version changes the sound files, we'll know about it
2014-09-29MADS: Rex - Fix safety check in ASound9Strangerke
2014-09-05MADS: Fix OPL init error when showing credits multiple timesPaul Gilbert
2014-09-05MADS: Fix starting TextView palette setup and scroll endingPaul Gilbert
2014-08-31MADS: Implement sound player group #9Paul Gilbert
2014-05-28MADS: Janitorial - Trim trailing spaces and tabsStrangerke
2014-05-28MADS: Fix some more missing initializationsStrangerke
2014-05-27MADS: initialise -> initialize.Johannes Schickel
2014-05-27MADS: Slight formatting fixes.Johannes Schickel
2014-05-26MADS: Fix a couple of out of bound access in ASound7 and ASound8Strangerke
2014-05-19MADS: Reduce the scope of a variable in ASoundStrangerke
2014-05-19MADS: Some more British -> American English modificationsStrangerke
2014-05-16MADS: Add a sanity check in pollActiveChannel()Filippos Karapetis
This avoids a crash when Rex is knocked unconscious in scene 318
2014-05-16MADS: Implemented sound player for scene group 8Paul Gilbert
2014-05-15MADS: Implemented sound player for scene group 7Paul Gilbert
2014-05-15MADS: Implement sound player for scene group 6Paul Gilbert
2014-05-15MADS: Implemented sound player for scene group 5Paul Gilbert
2014-05-15MADS: Fix incorrect array indexes referencing outputIndexesPaul Gilbert
2014-05-15MADS: Implemented sound player for scene group 4Paul Gilbert
2014-05-15MADS: Implemented sound player for scene group 3Paul Gilbert
2014-05-14MADS: Implemented sound player for scene group 2Paul Gilbert
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-02-28MADS: More work implementing scene info loadingPaul Gilbert
2014-02-21MADS: Added remaining commands from the asound.001 playerPaul Gilbert
2014-02-19MADS: Moved sound_nebular file into new nebular/ folderPaul Gilbert