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path: root/engines/mads/nebular
AgeCommit message (Expand)Author
2014-07-20MADS: Initialise _lineIndexTorbjörn Andersson
2014-07-19MADS: Remove redundant saved surface from FullScreenDialog base classPaul Gilbert
2014-07-18MADS: Fixes for compilation warningsPaul Gilbert
2014-07-18MADS: Beginnings of work on Rex Nebular main menuPaul Gilbert
2014-06-29MADS: Fix incorrect difficulty check for leaving ship without rebreatherPaul Gilbert
2014-06-28MADS: Cleanup of fields and constants usagePaul Gilbert
2014-06-28MADS: Create savegame thumbnail from scenes before opening in-game dialogsPaul Gilbert
2014-06-28MADS: Fix selection of lines in the difficulty dialog to match the originalPaul Gilbert
2014-06-28MADS: Remove dead codeFilippos Karapetis
2014-06-28MADS: Started implementing the Rex in-game and option menusFilippos Karapetis
2014-06-26MADS: Implement the difficulty selection dialogPaul Gilbert
2014-06-12MADS: initialize a couple of variable in DialogLineStrangerke
2014-06-07MADS: Delete line that was removed in Nebular 8.49Paul Gilbert
2014-06-07MADS: More setup code for the difficulty dialogPaul Gilbert
2014-06-07MADS: Fix door being open when entering scene 102Paul Gilbert
2014-06-07MADS: Silence GCC warning about non-virtual destructorTorbjörn Andersson
2014-06-06MADS: Refactoring and cleanup of the game startup codePaul Gilbert
2014-06-05MADS: Implemented support methods for ScreenDialog base classPaul Gilbert
2014-06-05MADS: Added setup code for difficulty dialogPaul Gilbert
2014-06-05MADS: Fix an uninitialized variable in DialogsNebularStrangerke
2014-06-04MADS: Finally re-enable Rex waking up in the first game scenePaul Gilbert
2014-06-03MADS: Fix removing items from inventory when they should bePaul Gilbert
2014-06-03MADS: Fix for getting bones in scene 752Paul Gilbert
2014-06-02MADS: Implement actions for scene 804Paul Gilbert
2014-06-01MADS: Fix for dialog when getting vasePaul Gilbert
2014-06-01MADS: Fix for climbing in penthouse windowPaul Gilbert
2014-06-01MADS: Fix for getting bottlePaul Gilbert
2014-06-01MADS: Fix for getting Id cardPaul Gilbert
2014-06-01MADS: Fix for getting fishing linePaul Gilbert
2014-06-01MADS: Fixes for giving batteries to HerminPaul Gilbert
2014-06-01MADS: Fixes for recharging durafail batteriesPaul Gilbert
2014-06-01MADS: Default new games to hard modePaul Gilbert
2014-06-01MADS: Fix for native disappearing in scene 205Paul Gilbert
2014-06-01MADS: Fix teleporters to correctly show code rather than room numberPaul Gilbert
2014-06-01MADS: Fix for making explosives in room 411Paul Gilbert
2014-06-01MADS: Fix leaving scene 413 to the southPaul Gilbert
2014-06-01MADS: Add enums for the statuses of the car and the dog in section 6Filippos Karapetis
2014-06-01MADS: Bugfixes for scene 411 (lab)Filippos Karapetis
2014-06-01MADS: Use friendly names for the screen input modeFilippos Karapetis
2014-06-01MADS: Fix sitting on the bar stool in scene 402 (bar)Filippos Karapetis
2014-06-01MADS: Bugfixes for scene 352Filippos Karapetis
2014-05-31MADS: Fix order of parameters in quote display in scene 307Paul Gilbert
2014-05-30MADS: Fix confiscating player's inventory when capturedPaul Gilbert
2014-05-30MADS: Fix ending conversation with intern in scene 318Paul Gilbert
2014-05-30MADS: Fix teleporter animation in scene 201 (meteorologist station)Filippos Karapetis
2014-05-30MADS: Remove superfluous parenthesesFilippos Karapetis
2014-05-30MADS: Add another friendly name for a noun in scene 103Filippos Karapetis
2014-05-30MADS: Remove resolved FIXME in scene 307Filippos Karapetis
2014-05-28MADS: Formatting fix in scene 213 enterPaul Gilbert
2014-05-28MADS: Fix incorrect dynamic hotspot desc Ids in scene 202Paul Gilbert