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AgeCommit message (Expand)Author
2014-05-10MADS: Implement scene 513Strangerke
2014-05-10MADS: Implement scene 512Strangerke
2014-05-09MADS: Implement scene 511Strangerke
2014-05-09MADS: Remove superfluous empty scene methodsFilippos Karapetis
2014-05-09MADS: Implement scene 508Strangerke
2014-05-09MADS: Implement scene 507Strangerke
2014-05-08MADS: Implement scene 506Strangerke
2014-05-08MADS: Bugfix for shooting down the monkeyFilippos Karapetis
2014-05-08MADS: Replace some magic bomb status values with their friendly nameFilippos Karapetis
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-08MADS: Use friendly names in globalsFilippos Karapetis
2014-05-08MADS: Use friendly name for global 36 (monkey status)Filippos Karapetis
2014-05-08MADS: Bugfix for combining the poison darts with the plant stalkFilippos Karapetis
2014-05-08MADS: Use friendly name for the deep pit in scene 208Filippos Karapetis
2014-05-08MADS: Synchronize the remaining local scene variables for Rex scene group 4Filippos Karapetis
2014-05-08MADS: Synchronize local scene variables for Rex scene group 3Filippos Karapetis
2014-05-08MADS: Fix typo in NebularGlobals::synchronize()Filippos Karapetis
2014-05-07MADS: Add recently added fields in Scene205::synchronize()Strangerke
2014-05-07MADS: Implement Scene205::Actions, some polishingStrangerke
2014-05-07MADS: Implement scene 505Strangerke
2014-05-07MADS: Synchronize local scene variables for Rex scene group 2Filippos Karapetis
2014-05-07MADS: Synchronize local scene variables for Rex scene group 1Filippos Karapetis
2014-05-07MADS: Implement Rex Nebular scene 702 and add some nounsFilippos Karapetis
2014-05-07MADS: Rename difficulty constants to match IDB, implement scene 504Strangerke
2014-05-07MADS: Implement Rex Nebular scene 752Filippos Karapetis
2014-05-07MADS: Implement Rex Nebular scene 710Filippos Karapetis
2014-05-06MADS: Implement scene 503Strangerke
2014-05-06MADS: Implement scene 501Strangerke
2014-05-06MADS: Restore accidentally reverted codeFilippos Karapetis
2014-05-06MADS: Document all game scenes, and allow entering unimplemented scenesFilippos Karapetis
2014-05-06MADS: Add a sanity check to scene 413Filippos Karapetis
2014-05-05MADS: Fix teleporter booths to show booth code as 4 digitsPaul Gilbert
2014-05-05MADS: Fix code display in Teleporter roomStrangerke
2014-05-05MADS: Implement scene6XX::setPlayerSpritesPrefix and scene6xx::sceneEntrySoundStrangerke
2014-05-05MADS: Some renaming in scene8xx and scene804, implement scene 807Strangerke
2014-05-05MADS: Implement scene 711Strangerke
2014-05-05MADS: Add initial files for Rex scene group 6Filippos Karapetis
2014-05-05MADS: Implement scene 707Strangerke
2014-05-05MADS: Add scene 7xxStrangerke
2014-05-04MADS: Further gcc compilation fixesPaul Gilbert
2014-05-04MADS: Implemented remainder of fadeToGreyPaul Gilbert
2014-05-04MADS: Implement scene 502Strangerke
2014-05-04MADS: Implement scene 5xx ancestorStrangerke
2014-05-04MADS: Implement scene 322Strangerke
2014-05-04MADS: Remove optional parameters in scene213Strangerke
2014-05-04MADS: Implement scene 213Strangerke
2014-05-04MADS: In progress greyscale fading for picking up inventory itemsPaul Gilbert
2014-05-04MADS: Implement scene 409, first try of Teleporter implementationStrangerke
2014-05-04MADS: More naming for scene 208Filippos Karapetis
2014-05-04MADS: Replace some magic values in scene 208 with their enumsFilippos Karapetis