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2014-05-10MADS: Implement scene 513Strangerke
2014-05-10MADS: Implement scene 512Strangerke
2014-05-09MADS: Implement scene 511Strangerke
2014-05-09MADS: Remove superfluous empty scene methodsFilippos Karapetis
2014-05-09MADS: Implement scene 508Strangerke
2014-05-09MADS: Implement scene 507Strangerke
2014-05-08MADS: Implement scene 506Strangerke
2014-05-08MADS: Bugfix for shooting down the monkeyFilippos Karapetis
2014-05-08MADS: Replace some magic bomb status values with their friendly nameFilippos Karapetis
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-08MADS: Use friendly names in globalsFilippos Karapetis
2014-05-08MADS: Use friendly name for global 36 (monkey status)Filippos Karapetis
2014-05-08MADS: Bugfix for combining the poison darts with the plant stalkFilippos Karapetis
2014-05-08MADS: Use friendly name for the deep pit in scene 208Filippos Karapetis
2014-05-08MADS: Synchronize the remaining local scene variables for Rex scene group 4Filippos Karapetis
2014-05-08MADS: Synchronize local scene variables for Rex scene group 3Filippos Karapetis
2014-05-08MADS: Fix typo in NebularGlobals::synchronize()Filippos Karapetis
2014-05-07MADS: Add recently added fields in Scene205::synchronize()Strangerke
2014-05-07MADS: Implement Scene205::Actions, some polishingStrangerke
2014-05-07MADS: Implement scene 505Strangerke
2014-05-07MADS: Synchronize local scene variables for Rex scene group 2Filippos Karapetis
2014-05-07MADS: Synchronize local scene variables for Rex scene group 1Filippos Karapetis
2014-05-07MADS: Implement Rex Nebular scene 702 and add some nounsFilippos Karapetis
2014-05-07MADS: Rename difficulty constants to match IDB, implement scene 504Strangerke
2014-05-07MADS: Implement Rex Nebular scene 752Filippos Karapetis
2014-05-07MADS: Implement Rex Nebular scene 710Filippos Karapetis
2014-05-06MADS: Implement scene 503Strangerke
2014-05-06MADS: Implement scene 501Strangerke
2014-05-06MADS: Restore accidentally reverted codeFilippos Karapetis
2014-05-06MADS: Document all game scenes, and allow entering unimplemented scenesFilippos Karapetis
This way, it's possible to enter all scenes for debugging purposes. Also, this avoids the scene reordering during development. Scenes 708 and 806 have been removed, as they don't exist
2014-05-06MADS: Add a sanity check to scene 413Filippos Karapetis
2014-05-05MADS: Fix teleporter booths to show booth code as 4 digitsPaul Gilbert
2014-05-05MADS: Fix code display in Teleporter roomStrangerke
2014-05-05MADS: Implement scene6XX::setPlayerSpritesPrefix and scene6xx::sceneEntrySoundStrangerke
2014-05-05MADS: Some renaming in scene8xx and scene804, implement scene 807Strangerke
2014-05-05MADS: Implement scene 711Strangerke
2014-05-05MADS: Add initial files for Rex scene group 6Filippos Karapetis
2014-05-05MADS: Implement scene 707Strangerke
2014-05-05MADS: Add scene 7xxStrangerke
2014-05-04MADS: Further gcc compilation fixesPaul Gilbert
2014-05-04MADS: Implemented remainder of fadeToGreyPaul Gilbert
2014-05-04MADS: Implement scene 502Strangerke
2014-05-04MADS: Implement scene 5xx ancestorStrangerke
2014-05-04MADS: Implement scene 322Strangerke
2014-05-04MADS: Remove optional parameters in scene213Strangerke
2014-05-04MADS: Implement scene 213Strangerke
2014-05-04MADS: In progress greyscale fading for picking up inventory itemsPaul Gilbert
2014-05-04MADS: Implement scene 409, first try of Teleporter implementationStrangerke
2014-05-04MADS: More naming for scene 208Filippos Karapetis
2014-05-04MADS: Replace some magic values in scene 208 with their enumsFilippos Karapetis