index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
mads
/
nebular
Age
Commit message (
Collapse
)
Author
2014-05-10
MADS: Implement scene 513
Strangerke
2014-05-10
MADS: Implement scene 512
Strangerke
2014-05-09
MADS: Implement scene 511
Strangerke
2014-05-09
MADS: Remove superfluous empty scene methods
Filippos Karapetis
2014-05-09
MADS: Implement scene 508
Strangerke
2014-05-09
MADS: Implement scene 507
Strangerke
2014-05-08
MADS: Implement scene 506
Strangerke
2014-05-08
MADS: Bugfix for shooting down the monkey
Filippos Karapetis
2014-05-08
MADS: Replace some magic bomb status values with their friendly name
Filippos Karapetis
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-08
MADS: Use friendly names in globals
Filippos Karapetis
2014-05-08
MADS: Use friendly name for global 36 (monkey status)
Filippos Karapetis
2014-05-08
MADS: Bugfix for combining the poison darts with the plant stalk
Filippos Karapetis
2014-05-08
MADS: Use friendly name for the deep pit in scene 208
Filippos Karapetis
2014-05-08
MADS: Synchronize the remaining local scene variables for Rex scene group 4
Filippos Karapetis
2014-05-08
MADS: Synchronize local scene variables for Rex scene group 3
Filippos Karapetis
2014-05-08
MADS: Fix typo in NebularGlobals::synchronize()
Filippos Karapetis
2014-05-07
MADS: Add recently added fields in Scene205::synchronize()
Strangerke
2014-05-07
MADS: Implement Scene205::Actions, some polishing
Strangerke
2014-05-07
MADS: Implement scene 505
Strangerke
2014-05-07
MADS: Synchronize local scene variables for Rex scene group 2
Filippos Karapetis
2014-05-07
MADS: Synchronize local scene variables for Rex scene group 1
Filippos Karapetis
2014-05-07
MADS: Implement Rex Nebular scene 702 and add some nouns
Filippos Karapetis
2014-05-07
MADS: Rename difficulty constants to match IDB, implement scene 504
Strangerke
2014-05-07
MADS: Implement Rex Nebular scene 752
Filippos Karapetis
2014-05-07
MADS: Implement Rex Nebular scene 710
Filippos Karapetis
2014-05-06
MADS: Implement scene 503
Strangerke
2014-05-06
MADS: Implement scene 501
Strangerke
2014-05-06
MADS: Restore accidentally reverted code
Filippos Karapetis
2014-05-06
MADS: Document all game scenes, and allow entering unimplemented scenes
Filippos Karapetis
This way, it's possible to enter all scenes for debugging purposes. Also, this avoids the scene reordering during development. Scenes 708 and 806 have been removed, as they don't exist
2014-05-06
MADS: Add a sanity check to scene 413
Filippos Karapetis
2014-05-05
MADS: Fix teleporter booths to show booth code as 4 digits
Paul Gilbert
2014-05-05
MADS: Fix code display in Teleporter room
Strangerke
2014-05-05
MADS: Implement scene6XX::setPlayerSpritesPrefix and scene6xx::sceneEntrySound
Strangerke
2014-05-05
MADS: Some renaming in scene8xx and scene804, implement scene 807
Strangerke
2014-05-05
MADS: Implement scene 711
Strangerke
2014-05-05
MADS: Add initial files for Rex scene group 6
Filippos Karapetis
2014-05-05
MADS: Implement scene 707
Strangerke
2014-05-05
MADS: Add scene 7xx
Strangerke
2014-05-04
MADS: Further gcc compilation fixes
Paul Gilbert
2014-05-04
MADS: Implemented remainder of fadeToGrey
Paul Gilbert
2014-05-04
MADS: Implement scene 502
Strangerke
2014-05-04
MADS: Implement scene 5xx ancestor
Strangerke
2014-05-04
MADS: Implement scene 322
Strangerke
2014-05-04
MADS: Remove optional parameters in scene213
Strangerke
2014-05-04
MADS: Implement scene 213
Strangerke
2014-05-04
MADS: In progress greyscale fading for picking up inventory items
Paul Gilbert
2014-05-04
MADS: Implement scene 409, first try of Teleporter implementation
Strangerke
2014-05-04
MADS: More naming for scene 208
Filippos Karapetis
2014-05-04
MADS: Replace some magic values in scene 208 with their enums
Filippos Karapetis
[prev]
[next]