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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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palette.cpp
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2014-03-12
MADS: Fixed loading of scene depth surface for Rex Nebular
Paul Gilbert
2014-03-12
MADS: Implemented PaletteUsage::updateUsage
Paul Gilbert
2014-03-11
MADS: Convert 6 bit palettes to 8 bit values
Paul Gilbert
2014-03-11
MADS: Renamed game palette to palette flags
Paul Gilbert
2014-03-11
MADS: Further fixes for PaletteUsage::process
Paul Gilbert
2014-03-11
MADS: Fix for palette initialisation in Palette::initRange
Paul Gilbert
2014-03-10
MADS: Refactoring calls to PaletteUsage::process, and initial bugfixes
Paul Gilbert
2014-03-10
MADS: Properly hook up use of PaletteUsage::process
Paul Gilbert
2014-03-10
MADS: Completed PaletteUsage::process
Paul Gilbert
2014-03-10
MADS: In progress implementation of PaletteUsage::process
Paul Gilbert
2014-03-08
MADS: Removed old RGBList code from old M4 engine
Paul Gilbert
2014-03-05
MADS: More Animation class implementation
Paul Gilbert
2014-03-02
MADS: Added skeleton file for animation class
Paul Gilbert
2014-03-02
MADS: Added loading for scene nodes and hotspost
Paul Gilbert
2014-02-28
MADS: More work implementing scene info loading
Paul Gilbert
2014-02-25
MADS: Moved scene data classes into their own code file
Paul Gilbert
2014-02-24
MADS: Added skeleton framework for game scene classes
Paul Gilbert
2014-02-22
MADS: Implemented more logic for dialog display
Paul Gilbert
2014-02-22
MADS: Further cursor/event initialisation
Paul Gilbert
2014-02-22
MADS: Beginnings of cursor initialization
Paul Gilbert
2014-02-22
MADS: Implemented constructor for copy protection dialog, and support methods
Paul Gilbert
2014-02-19
MADS: Cleanup of palette code, updated old-style 4 byte RGB usage to 3 bytes
Paul Gilbert
2014-02-18
MADS: Initial implementation of MSurface class and dependant classes
Paul Gilbert
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