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path: root/engines/mads/palette.cpp
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2014-03-12MADS: Fixed loading of scene depth surface for Rex NebularPaul Gilbert
2014-03-12MADS: Implemented PaletteUsage::updateUsagePaul Gilbert
2014-03-11MADS: Convert 6 bit palettes to 8 bit valuesPaul Gilbert
2014-03-11MADS: Renamed game palette to palette flagsPaul Gilbert
2014-03-11MADS: Further fixes for PaletteUsage::processPaul Gilbert
2014-03-11MADS: Fix for palette initialisation in Palette::initRangePaul Gilbert
2014-03-10MADS: Refactoring calls to PaletteUsage::process, and initial bugfixesPaul Gilbert
2014-03-10MADS: Properly hook up use of PaletteUsage::processPaul Gilbert
2014-03-10MADS: Completed PaletteUsage::processPaul Gilbert
2014-03-10MADS: In progress implementation of PaletteUsage::processPaul Gilbert
2014-03-08MADS: Removed old RGBList code from old M4 enginePaul Gilbert
2014-03-05MADS: More Animation class implementationPaul Gilbert
2014-03-02MADS: Added skeleton file for animation classPaul Gilbert
2014-03-02MADS: Added loading for scene nodes and hotspostPaul Gilbert
2014-02-28MADS: More work implementing scene info loadingPaul Gilbert
2014-02-25MADS: Moved scene data classes into their own code filePaul Gilbert
2014-02-24MADS: Added skeleton framework for game scene classesPaul Gilbert
2014-02-22MADS: Implemented more logic for dialog displayPaul Gilbert
2014-02-22MADS: Further cursor/event initialisationPaul Gilbert
2014-02-22MADS: Beginnings of cursor initializationPaul Gilbert
2014-02-22MADS: Implemented constructor for copy protection dialog, and support methodsPaul Gilbert
2014-02-19MADS: Cleanup of palette code, updated old-style 4 byte RGB usage to 3 bytesPaul Gilbert
2014-02-18MADS: Initial implementation of MSurface class and dependant classesPaul Gilbert