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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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scene.cpp
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2014-04-04
MADS: Fix for actions get repeated endlessly
Paul Gilbert
2014-04-03
MADS: Renamings for saving fields in MADSAction::startAction
Paul Gilbert
2014-04-02
MADS: Further clean up/renaming of checkActionAtMousePos
Paul Gilbert
2014-04-02
MADS: In progress cleanup of checkActionAtMousePos
Paul Gilbert
2014-04-02
MADS: Fix/clean up ending of ScreenObjects::check
Paul Gilbert
2014-04-01
MADS: Minor variable renaming and remove incorrect variable set in scene loop
Paul Gilbert
2014-03-30
MADS: Added some missing code for scene change freeing
Paul Gilbert
2014-03-29
MADS: Refactored pathfinder into it's own class
Paul Gilbert
2014-03-29
MADS: Minor renamings and added display of walk nodes to debugger
Paul Gilbert
2014-03-29
MADS: Implemented NebularGame::step
Paul Gilbert
2014-03-28
MADS: Cleanup of Scene::checkStartWalk to become Player::newWalk
Paul Gilbert
2014-03-28
MADS: Cleanup of direction setup, fix sprite mirroring for walking
Paul Gilbert
2014-03-27
MADS: Initial cleanup of action/player handling
Paul Gilbert
2014-03-26
MADS: Walking is now sort of working
Paul Gilbert
2014-03-26
MADS: Cleaned up game initialisation code to use more constants
Paul Gilbert
2014-03-25
MADS: Added a Facing enum for the player directions
Paul Gilbert
2014-03-23
MADS: Refactored out and fixed cursor changes for hotspots
Paul Gilbert
2014-03-23
MADS: Fix the setting/clearing of _mouseReleased flag
Paul Gilbert
2014-03-24
MADS: Implement scene 203
Strangerke
2014-03-23
MADS: Implemented more action handling methods
Paul Gilbert
2014-03-23
MADS: Fixes for animating inventory item
Paul Gilbert
2014-03-22
MADS: Further fixes for hotspot highlighting
Paul Gilbert
2014-03-22
MADS: In progress implementing ScreenObjects::elementHighlighted
Paul Gilbert
2014-03-22
MADS: Add some variables in / move a variable to _globals
Strangerke
2014-03-22
MADS: Add _v8425C, set _globals._v7 as uint32
Strangerke
2014-03-22
MADS: Implemente Scene::changeDepthSurface()
Strangerke
2014-03-21
MADS: Fixes for screen objects loading and checking
Paul Gilbert
2014-03-20
MADS: Minor initial sprite slots loading fixes, missing code from SequenceLis...
Paul Gilbert
2014-03-20
MADS: Implemented more action logic for highlighting hotspots
Paul Gilbert
2014-03-19
MADS: Implemented methods for checking action at mouse position and clicking
Paul Gilbert
2014-03-19
MADS: Moved ScreenObjects into the Game class
Paul Gilbert
2014-03-18
MADS: Fixes for scene background loading
Paul Gilbert
2014-03-18
MADS: Finished UISlots::draw method
Paul Gilbert
2014-03-18
MADS: Implemented DirtyArea::setUISlot
Paul Gilbert
2014-03-17
MADS: Transformed ImageInterEntries to be User Interface UISlots
Paul Gilbert
2014-03-16
MADS: Implementing user interface text display methods
Paul Gilbert
2014-03-16
MADS: In progress text draw methods for user interface
Paul Gilbert
2014-03-15
MADS: Completed UserInterface::loadElements
Paul Gilbert
2014-03-15
MADS: Merged the InterfaceSurface and UserInterface classes
Paul Gilbert
2014-03-13
MADS: Fixed handling of dirty rects to copy areas to the physical screen
Paul Gilbert
2014-03-13
MADS: Fix GCC warnings and memory leaks
Paul Gilbert
2014-03-12
MADS: General cleanup and minor fixes
Paul Gilbert
2014-03-10
MADS: In progress implementation of PaletteUsage::process
Paul Gilbert
2014-03-08
MADS: Fixes for drawing scene elements
Paul Gilbert
2014-03-08
MADS: Fixes for sprite list initialisation
Paul Gilbert
2014-03-08
MADS: Clarified Events::_currentTimer as Scene::_frameStartTime
Paul Gilbert
2014-03-07
MADS: Implemented remainder of scene 804 setup code and support methods
Paul Gilbert
2014-03-06
MADS: Implementing support methods needed for scene 804 initialisation
Paul Gilbert
2014-03-06
MADS: Added in Rex Nebular globals class
Paul Gilbert
2014-03-05
MADS: Starting implementation of scene group 8
Paul Gilbert
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