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path: root/engines/mads/scene.cpp
AgeCommit message (Expand)Author
2014-05-08MADS: Use the font friendly name in Scene::clearMessageList()Filippos Karapetis
2014-05-06MADS: Fix loading of V2 hotspotsFilippos Karapetis
2014-05-01MADS: Implemented more savegame synchronizationPaul Gilbert
2014-05-01MADS: Fix actions being triggered at the end of animation sequencesPaul Gilbert
2014-04-28MADS: Fix original engine bug with highlighted hotspots between scenesPaul Gilbert
2014-04-27MADS: Hook up the new skeleton scene logic for Phantom and DragonsphereFilippos Karapetis
2014-04-24MADS: Hook game scene into synchronisation logicPaul Gilbert
2014-04-23MADS: Further synchronization implementationPaul Gilbert
2014-04-22MADS: Beginnings of savegame synchronisationPaul Gilbert
2014-04-22MADS: Fix compilation warningStrangerke
2014-04-20MADS: Fix update of palette due to palette cyclingPaul Gilbert
2014-04-20MADS: Added extra initialisation of Scene class fieldsPaul Gilbert
2014-04-19MADS: Implement palette animation codePaul Gilbert
2014-04-19MADS: Implement scene 313, come renaming in RGB4 structure, used by AnimPalDataStrangerke
2014-04-19MADS: Moved Animation::free to be Scene::freeAnimationPaul Gilbert
2014-04-16MADS: Fix scene animation data being unloaded prematurelyPaul Gilbert
2014-04-16MADS: Fix to stop game ending when loading a cutscene scenePaul Gilbert
2014-04-15MADS: Fix depth issues with sitting in chair in scene 101Paul Gilbert
2014-04-15MADS: General cleanup and minor renamingsPaul Gilbert
2014-04-12MADS: Field/method renamingPaul Gilbert
2014-04-12MADS: Refactoring PaletteUsage to use external data arraysPaul Gilbert
2014-04-11MADS: Replace warning with call to stubbed unhandledAction methodPaul Gilbert
2014-04-08MADS: Cleanup of verb/preposition flags handlingPaul Gilbert
2014-04-08MADS: Resolve some old TODOsPaul Gilbert
2014-04-08MADS: Added preliminary keyboard handling and keypress process stubPaul Gilbert
2014-04-07MADS: Implement loading logic for UI background animationsPaul Gilbert
2014-04-07MADS: Remove stub warning for originald debugger code not to be implementedPaul Gilbert
2014-04-07MADS: Remove stubbed methods that were undeed mouse handler callsPaul Gilbert
2014-04-06MADS: Fixes for switching between scenesPaul Gilbert
2014-04-05MADS: Add missing scene codes variant handlingPaul Gilbert
2014-04-05MADS: Fix for actions getting aborted due to _commandError being setPaul Gilbert
2014-04-05MADS: Fix right mouse button handlingPaul Gilbert
2014-04-05MADS: Fixes for actions triggering prematurelyPaul Gilbert
2014-04-04MADS: Fix for actions get repeated endlesslyPaul Gilbert
2014-04-03MADS: Renamings for saving fields in MADSAction::startActionPaul Gilbert
2014-04-02MADS: Further clean up/renaming of checkActionAtMousePosPaul Gilbert
2014-04-02MADS: In progress cleanup of checkActionAtMousePosPaul Gilbert
2014-04-02MADS: Fix/clean up ending of ScreenObjects::checkPaul Gilbert
2014-04-01MADS: Minor variable renaming and remove incorrect variable set in scene loopPaul Gilbert
2014-03-30MADS: Added some missing code for scene change freeingPaul Gilbert
2014-03-29MADS: Refactored pathfinder into it's own classPaul Gilbert
2014-03-29MADS: Minor renamings and added display of walk nodes to debuggerPaul Gilbert
2014-03-29MADS: Implemented NebularGame::stepPaul Gilbert
2014-03-28MADS: Cleanup of Scene::checkStartWalk to become Player::newWalkPaul Gilbert
2014-03-28MADS: Cleanup of direction setup, fix sprite mirroring for walkingPaul Gilbert
2014-03-27MADS: Initial cleanup of action/player handlingPaul Gilbert
2014-03-26MADS: Walking is now sort of workingPaul Gilbert
2014-03-26MADS: Cleaned up game initialisation code to use more constantsPaul Gilbert
2014-03-25MADS: Added a Facing enum for the player directionsPaul Gilbert
2014-03-23MADS: Refactored out and fixed cursor changes for hotspotsPaul Gilbert