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path: root/engines/mads/scene.cpp
AgeCommit message (Expand)Author
2014-04-11MADS: Replace warning with call to stubbed unhandledAction methodPaul Gilbert
2014-04-08MADS: Cleanup of verb/preposition flags handlingPaul Gilbert
2014-04-08MADS: Resolve some old TODOsPaul Gilbert
2014-04-08MADS: Added preliminary keyboard handling and keypress process stubPaul Gilbert
2014-04-07MADS: Implement loading logic for UI background animationsPaul Gilbert
2014-04-07MADS: Remove stub warning for originald debugger code not to be implementedPaul Gilbert
2014-04-07MADS: Remove stubbed methods that were undeed mouse handler callsPaul Gilbert
2014-04-06MADS: Fixes for switching between scenesPaul Gilbert
2014-04-05MADS: Add missing scene codes variant handlingPaul Gilbert
2014-04-05MADS: Fix for actions getting aborted due to _commandError being setPaul Gilbert
2014-04-05MADS: Fix right mouse button handlingPaul Gilbert
2014-04-05MADS: Fixes for actions triggering prematurelyPaul Gilbert
2014-04-04MADS: Fix for actions get repeated endlesslyPaul Gilbert
2014-04-03MADS: Renamings for saving fields in MADSAction::startActionPaul Gilbert
2014-04-02MADS: Further clean up/renaming of checkActionAtMousePosPaul Gilbert
2014-04-02MADS: In progress cleanup of checkActionAtMousePosPaul Gilbert
2014-04-02MADS: Fix/clean up ending of ScreenObjects::checkPaul Gilbert
2014-04-01MADS: Minor variable renaming and remove incorrect variable set in scene loopPaul Gilbert
2014-03-30MADS: Added some missing code for scene change freeingPaul Gilbert
2014-03-29MADS: Refactored pathfinder into it's own classPaul Gilbert
2014-03-29MADS: Minor renamings and added display of walk nodes to debuggerPaul Gilbert
2014-03-29MADS: Implemented NebularGame::stepPaul Gilbert
2014-03-28MADS: Cleanup of Scene::checkStartWalk to become Player::newWalkPaul Gilbert
2014-03-28MADS: Cleanup of direction setup, fix sprite mirroring for walkingPaul Gilbert
2014-03-27MADS: Initial cleanup of action/player handlingPaul Gilbert
2014-03-26MADS: Walking is now sort of workingPaul Gilbert
2014-03-26MADS: Cleaned up game initialisation code to use more constantsPaul Gilbert
2014-03-25MADS: Added a Facing enum for the player directionsPaul Gilbert
2014-03-23MADS: Refactored out and fixed cursor changes for hotspotsPaul Gilbert
2014-03-23MADS: Fix the setting/clearing of _mouseReleased flagPaul Gilbert
2014-03-24MADS: Implement scene 203Strangerke
2014-03-23MADS: Implemented more action handling methodsPaul Gilbert
2014-03-23MADS: Fixes for animating inventory itemPaul Gilbert
2014-03-22MADS: Further fixes for hotspot highlightingPaul Gilbert
2014-03-22MADS: In progress implementing ScreenObjects::elementHighlightedPaul Gilbert
2014-03-22MADS: Add some variables in / move a variable to _globalsStrangerke
2014-03-22MADS: Add _v8425C, set _globals._v7 as uint32Strangerke
2014-03-22MADS: Implemente Scene::changeDepthSurface()Strangerke
2014-03-21MADS: Fixes for screen objects loading and checkingPaul Gilbert
2014-03-20MADS: Minor initial sprite slots loading fixes, missing code from SequenceLis...Paul Gilbert
2014-03-20MADS: Implemented more action logic for highlighting hotspotsPaul Gilbert
2014-03-19MADS: Implemented methods for checking action at mouse position and clickingPaul Gilbert
2014-03-19MADS: Moved ScreenObjects into the Game classPaul Gilbert
2014-03-18MADS: Fixes for scene background loadingPaul Gilbert
2014-03-18MADS: Finished UISlots::draw methodPaul Gilbert
2014-03-18MADS: Implemented DirtyArea::setUISlotPaul Gilbert
2014-03-17MADS: Transformed ImageInterEntries to be User Interface UISlotsPaul Gilbert
2014-03-16MADS: Implementing user interface text display methodsPaul Gilbert
2014-03-16MADS: In progress text draw methods for user interfacePaul Gilbert
2014-03-15MADS: Completed UserInterface::loadElementsPaul Gilbert