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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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scene.cpp
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2014-03-22
MADS: Add some variables in / move a variable to _globals
Strangerke
2014-03-22
MADS: Add _v8425C, set _globals._v7 as uint32
Strangerke
2014-03-22
MADS: Implemente Scene::changeDepthSurface()
Strangerke
2014-03-21
MADS: Fixes for screen objects loading and checking
Paul Gilbert
2014-03-20
MADS: Minor initial sprite slots loading fixes, missing code from SequenceLis...
Paul Gilbert
2014-03-20
MADS: Implemented more action logic for highlighting hotspots
Paul Gilbert
2014-03-19
MADS: Implemented methods for checking action at mouse position and clicking
Paul Gilbert
2014-03-19
MADS: Moved ScreenObjects into the Game class
Paul Gilbert
2014-03-18
MADS: Fixes for scene background loading
Paul Gilbert
2014-03-18
MADS: Finished UISlots::draw method
Paul Gilbert
2014-03-18
MADS: Implemented DirtyArea::setUISlot
Paul Gilbert
2014-03-17
MADS: Transformed ImageInterEntries to be User Interface UISlots
Paul Gilbert
2014-03-16
MADS: Implementing user interface text display methods
Paul Gilbert
2014-03-16
MADS: In progress text draw methods for user interface
Paul Gilbert
2014-03-15
MADS: Completed UserInterface::loadElements
Paul Gilbert
2014-03-15
MADS: Merged the InterfaceSurface and UserInterface classes
Paul Gilbert
2014-03-13
MADS: Fixed handling of dirty rects to copy areas to the physical screen
Paul Gilbert
2014-03-13
MADS: Fix GCC warnings and memory leaks
Paul Gilbert
2014-03-12
MADS: General cleanup and minor fixes
Paul Gilbert
2014-03-10
MADS: In progress implementation of PaletteUsage::process
Paul Gilbert
2014-03-08
MADS: Fixes for drawing scene elements
Paul Gilbert
2014-03-08
MADS: Fixes for sprite list initialisation
Paul Gilbert
2014-03-08
MADS: Clarified Events::_currentTimer as Scene::_frameStartTime
Paul Gilbert
2014-03-07
MADS: Implemented remainder of scene 804 setup code and support methods
Paul Gilbert
2014-03-06
MADS: Implementing support methods needed for scene 804 initialisation
Paul Gilbert
2014-03-06
MADS: Added in Rex Nebular globals class
Paul Gilbert
2014-03-05
MADS: Starting implementation of scene group 8
Paul Gilbert
2014-03-05
MADS: Completed implementing drawElements and support methods
Paul Gilbert
2014-03-05
MADS: Further implementation of drawElements
Paul Gilbert
2014-03-04
MADS: Beginnings of code support for Scene::drawElements
Paul Gilbert
2014-03-04
MADS: Finished remainder of Scene::doFrame
Paul Gilbert
2014-03-04
MADS: Implementation of timer functionality for Scene::doFrame
Paul Gilbert
2014-03-03
MADS: Implemented extra message and dirty area classes
Paul Gilbert
2014-03-03
MADS: Implemented sequence list, improvements for sprite assets
Paul Gilbert
2014-03-03
MADS: Implementing Scene::doFrame
Paul Gilbert
2014-03-02
MADS: Bulk of implementation of ScreenObjects::check
Paul Gilbert
2014-03-02
MADS: Implemented more of the multi-scene loop
Paul Gilbert
2014-03-02
MADS: Moved Player class into it's own file
Paul Gilbert
2014-03-02
MADS: Added skeleton class for actions
Paul Gilbert
2014-03-02
MADS: Further animation loading and final section of scene loading code
Paul Gilbert
2014-03-02
MADS: In progress implementing animation loader
Paul Gilbert
2014-03-02
MADS: Added skeleton file for animation class
Paul Gilbert
2014-03-02
MADS: Added loading for scene nodes and hotspost
Paul Gilbert
2014-03-01
MADS: Further fixes for SceneInfo data loading
Paul Gilbert
2014-02-28
MADS: More work implementing scene info loading
Paul Gilbert
2014-02-25
MADS: In progress implementation of loadScene
Paul Gilbert
2014-02-25
MADS: Starting to refactor some Scene array fields as separate classes
Paul Gilbert
2014-02-25
MADS: Moved scene data classes into their own code file
Paul Gilbert
2014-02-24
MADS: Beginnings of scene-specific data loading
Paul Gilbert
2014-02-24
MADS: Shift some fields and methods to Dialogs and Game classes
Paul Gilbert
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