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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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scene.cpp
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Author
2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2015-03-14
MADS: Fix crash in stream crossing death, simplify SpriteSets class
Paul Gilbert
2015-03-11
MADS: Fix cycling remaining active when ending TextView starts
Paul Gilbert
2015-02-14
MADS: Fix death animations for seaweed and underwater mine
Paul Gilbert
2015-02-14
MADS: Allow Escape key to close game options dialog
Paul Gilbert
2015-01-17
MADS: Renamings of Layer and a transition type
Paul Gilbert
2014-12-07
MADS: Remove unused reference to MADSEngine
Filippos Karapetis
2014-10-18
MADS: Hook up Rex game endings to show the correct animation and/or credits
Paul Gilbert
2014-09-03
MADS: Properly implement drawing to a subset of the screen
Paul Gilbert
2014-08-31
MADS: Fix some memory leaks
Paul Gilbert
2014-07-25
MADS: Main menu background is now correctly loading
Paul Gilbert
2014-06-28
MADS: Create savegame thumbnail from scenes before opening in-game dialogs
Paul Gilbert
2014-06-07
MADS: Fix calculating frame delays for animated objects
Paul Gilbert
2014-06-01
MADS: Use correct article for throwing items over fence
Paul Gilbert
2014-06-01
MADS: Add missing sprites removal from resetScene
Paul Gilbert
2014-05-30
MADS: Fix to properly free completed animations
Paul Gilbert
2014-05-28
MADS: Janitorial - Trim more trailing whitespace
Sven Hesse
2014-05-27
MADS: initialise -> initialize.
Johannes Schickel
2014-05-27
MADS: Slight formatting fixes.
Johannes Schickel
2014-05-25
MADS: Fix for assert when a scene uses more than one animation
Paul Gilbert
2014-05-25
MADS: Standardised on passing depth surfaces as DepthSurface
Paul Gilbert
2014-05-24
MADS: Add _sceneSurface subsurface, so sprite drawing is cropped correctly
Paul Gilbert
2014-05-24
MADS: Replaced a TODO with a stubbed method
Paul Gilbert
2014-05-21
MADS: Remove some redundant TODOs
Paul Gilbert
2014-05-20
MADS: Add debugger commands for the game vocab
Filippos Karapetis
2014-05-18
MADS: Replace _ongoingGame by the use of quitGame()
Strangerke
2014-05-18
MADS: Implement scene 803, add an ongoingGame global flag to exit the multipl...
Strangerke
2014-05-10
MADS: Split verbs from nouns
Filippos Karapetis
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-08
MADS: Use the font friendly name in Scene::clearMessageList()
Filippos Karapetis
2014-05-06
MADS: Fix loading of V2 hotspots
Filippos Karapetis
2014-05-01
MADS: Implemented more savegame synchronization
Paul Gilbert
2014-05-01
MADS: Fix actions being triggered at the end of animation sequences
Paul Gilbert
2014-04-28
MADS: Fix original engine bug with highlighted hotspots between scenes
Paul Gilbert
2014-04-27
MADS: Hook up the new skeleton scene logic for Phantom and Dragonsphere
Filippos Karapetis
2014-04-24
MADS: Hook game scene into synchronisation logic
Paul Gilbert
2014-04-23
MADS: Further synchronization implementation
Paul Gilbert
2014-04-22
MADS: Beginnings of savegame synchronisation
Paul Gilbert
2014-04-22
MADS: Fix compilation warning
Strangerke
2014-04-20
MADS: Fix update of palette due to palette cycling
Paul Gilbert
2014-04-20
MADS: Added extra initialisation of Scene class fields
Paul Gilbert
2014-04-19
MADS: Implement palette animation code
Paul Gilbert
2014-04-19
MADS: Implement scene 313, come renaming in RGB4 structure, used by AnimPalData
Strangerke
2014-04-19
MADS: Moved Animation::free to be Scene::freeAnimation
Paul Gilbert
2014-04-16
MADS: Fix scene animation data being unloaded prematurely
Paul Gilbert
2014-04-16
MADS: Fix to stop game ending when loading a cutscene scene
Paul Gilbert
2014-04-15
MADS: Fix depth issues with sitting in chair in scene 101
Paul Gilbert
2014-04-15
MADS: General cleanup and minor renamings
Paul Gilbert
2014-04-12
MADS: Field/method renaming
Paul Gilbert
2014-04-12
MADS: Refactoring PaletteUsage to use external data arrays
Paul Gilbert
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