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path: root/engines/mads/screen.h
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2016-03-14MADS: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-03-14MADS: Fix original bug re-adding disabled hotspots to scene as activePaul Gilbert
2015-02-14MADS: Cleanup and bugfixes for panning transition support methodsPaul Gilbert
2015-02-08MADS: Implementing code for panning screen transitionsPaul Gilbert
2015-01-17MADS: Renamings of Layer and a transition typePaul Gilbert
2014-09-03MADS: Properly implement drawing to a subset of the screenPaul Gilbert
2014-06-05MADS: Implemented support methods for ScreenDialog base classPaul Gilbert
2014-05-27MADS: initialise -> initialize.Johannes Schickel
2014-05-24MADS: Implement screen shakingPaul Gilbert
2014-05-24MADS: Implemented scene fadingPaul Gilbert
2014-05-01MADS: Implemented more savegame synchronizationPaul Gilbert
2014-04-19MADS: Fix refresh of inventory list after scrollingPaul Gilbert
2014-04-15MADS: General cleanup and minor renamingsPaul Gilbert
2014-04-10MADS: Fixes for inventory scrollbar displayPaul Gilbert
2014-04-08MADS: Dropped old ActionMode enums in favour of ScrCategoryPaul Gilbert
2014-04-07MADS: Implement missing dirty rect merged area pointerPaul Gilbert
2014-04-05MADS: Further cleanup of previously anonymous fieldsPaul Gilbert
2014-04-03MADS: Renamings for saving fields in MADSAction::startActionPaul Gilbert
2014-04-02MADS: Further clean up/renaming of checkActionAtMousePosPaul Gilbert
2014-04-02MADS: In progress cleanup of checkActionAtMousePosPaul Gilbert
2014-04-02MADS: Fix/clean up ending of ScreenObjects::checkPaul Gilbert
2014-03-27MADS: Initial cleanup of action/player handlingPaul Gilbert
2014-03-22MADS: Further fixes for hotspot highlightingPaul Gilbert
2014-03-22MADS: In progress implementing ScreenObjects::elementHighlightedPaul Gilbert
2014-03-22MADS: Implemented ScreenObjects::checkScrollerPaul Gilbert
2014-03-21MADS: Fixes for screen objects loading and checkingPaul Gilbert
2014-03-19MADS: Implemented methods for checking action at mouse position and clickingPaul Gilbert
2014-03-19MADS: Moved ScreenObjects into the Game classPaul Gilbert
2014-03-18MADS: Implemented DirtyArea::setUISlotPaul Gilbert
2014-03-17MADS: Transformed ImageInterEntries to be User Interface UISlotsPaul Gilbert
2014-03-13MADS: Fixed handling of dirty rects to copy areas to the physical screenPaul Gilbert