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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sound.cpp
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2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2016-01-17
MADS: Fix call to play speech in generateMessage
Paul Gilbert
2016-01-16
MADS: Preliminary converstation message generation
Paul Gilbert
2015-10-25
MADS: Phantom: Implement scene 203
Strangerke
2015-07-07
AUDIO: Remove the sample rate configuration from the OPL code
Matthew Hoops
2015-07-07
AUDIO: Remove the legacy OPL API
Matthew Hoops
2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2015-03-18
MADS: Hook up ScummVM volume control
Paul Gilbert
2015-03-14
MADS: Hook up sfx/music flags
Paul Gilbert
2015-01-17
MADS: Fix crash on exit after watching introduction twice
Paul Gilbert
2014-10-22
MADS: Add md5 checks for the asound.00* sound drivers
Paul Gilbert
The implementation of the sound driver code relies on the data for each sound being at specific locations in the files, so this ensures that if any language version changes the sound files, we'll know about it
2014-10-14
MADS: Fix to exit game safely when sound driver hasn't been created
Paul Gilbert
2014-10-12
MADS: Move OPL creation from the engine to SoundManager
Paul Gilbert
2014-09-05
MADS: Fix OPL init error when showing credits multiple times
Paul Gilbert
2014-08-31
MADS: Actually hook in the new sound player group
Paul Gilbert
2014-05-20
MADS: Don't error out in the SoundManager in MADS v2 games
Filippos Karapetis
2014-05-16
MADS: Clean up sound driver creation switch block
Paul Gilbert
2014-05-16
MADS: Implemented sound player for scene group 8
Paul Gilbert
2014-05-15
MADS: Implemented sound player for scene group 7
Paul Gilbert
2014-05-15
MADS: Implement sound player for scene group 6
Paul Gilbert
2014-05-15
MADS: Implemented sound player for scene group 5
Paul Gilbert
2014-05-15
MADS: Implemented sound player for scene group 4
Paul Gilbert
2014-05-15
MADS: Implemented sound player for scene group 3
Paul Gilbert
2014-05-14
MADS: Implemented sound player for scene group 2
Paul Gilbert
2014-05-12
MADS: Hook in the section 1 sound player
Paul Gilbert
2014-03-11
MADS: Fix for executing queued sound commands
Paul Gilbert
2014-03-02
MADS: Implemented rest of animation loading
Paul Gilbert
2014-03-02
MADS: In progress implementing animation loader
Paul Gilbert
2014-02-25
MADS: Starting to refactor some Scene array fields as separate classes
Paul Gilbert
2014-02-23
MADS: Implemented sound player logic and outer game loop
Paul Gilbert
2014-02-18
MADS: Initial implementation of MSurface class and dependant classes
Paul Gilbert
2014-02-16
MADS: Add some missing channel initialisation
Paul Gilbert
2014-02-16
MADS: Initial implementation of Adlib sound driver
Paul Gilbert